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Chest Cavity Beyond

Chest Cavity Beyond adds a chest cavity organ system to the game
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chestcavitybeyond_neoforge_1.21.1-1.8.4.jar

File namechestcavitybeyond_neoforge_1.21.1-1.8.4.jar
Uploader
zhaijizhaiji
Uploaded
Jul 5, 2026
Downloads
685
Size
941.4 KB
Mod Loaders
NeoForge
File ID
8377006
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:chest-cavity-beyond-1427715:8377006"

Learn more about Curse Maven

What's new

  • Removed the IOrgan interface; all implementations now use the Organ class directly
  • ChestCavitySlotContext and OrganChangeEvent: removed the redundant entity parameter, now obtained from data
  • Added an organ dynamic refresh mechanism: marked organs automatically recalculate their attributes when other organs change, and iterate over multiple rounds during initialization until attributes stabilize
  • Added an afterHurt callback triggered after damage resolution
  • Added Organ Skill Use event and Organ Skill On Cooldown event
  • Migrated chest cavity data sync to the NeoForge Attachment framework; organ changes, selected skill slot, and breath/health flags now use incremental sync
  • Selected skill slot is now persisted with chest cavity data and restored after rejoining the world
  • Unified AoE friendly fire filtering to fix chained retaliation among pets sharing the same owner
  • Added config options to control whether pet-type mobs retaliate against players or other pets
  • Spider Silk Gland and Llama Lung auto skills now exclude their corresponding native entity types
  • Added organ type counting under tags
  • Updated the Crystallization attribute description
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