Liquid Fuels

Liquid Fuels

File Details

Liquid_Fuels-2.3.1.jar

  • R
  • Mar 20, 2014
  • 276.47 KB
  • 372
  • 1.6.4

File Name

Liquid_Fuels-2.3.1.jar

Supported Versions

  • 1.6.4

2.3.1

  • Fixed some recipes, TE energy conduits and IC2 items.

2.3.0

  • New Universal Electricity API automatically adds EU, MJ and RF support if you install UE Core. I recommend you do this, because otherwise my machines can only accept UE. This change also means that I had to change the internal values for energy, so they MIGHT be out of whack. Just let me know if it is and I'll try to fine tune it.
  • Thermal Expansion support, both power (with UE Core) and the fuels can be used in the Compression Dynamo. I actually personally asked King Lemming to add this into his API so I could do it.
  • Fixed that bug that caused buckets to vanish. Machines won't eat your containers anymore!
  • Localizations for German, French and Spanish. Enosphorous did these himself using Google Translate, so if anything doesn't work, complain to him. (No, don't, but if you could contact one of us we could fix the files if you provide corrected ones.) Want Liquid Fuels in YOUR language? contact one of use about that too and if you do the translations, we can put them in the mod.
  • Added tool tips to fluid tanks. They'll tell you what fluid is in the tank and how much.
  • Fixed some leaves not working in Masher.

2.2.0

  • Finished new machines - recipes, balance
  • Uses for all the new petroleum products!
  • Textures that don't suck thanks to shirodave
  • Stable enough to call a Beta.

2.1.1

  • Updated IC2 API - fixes crash.

2.1.0

  • All new machines - no recipes for them yet and their outputs aren't even remotely balanced. That what Alphas and testers are for.
    • Water Generator. It makes water, for free.
    • Fossil fuels line
      • Oil - doesn't generate in world yet, but is compatible with Buildcraft oil.
      • Cracking Tower - mulitlblock structure.
        • Cracking Tower Base - supply oil and steam
        • Cracking Tower - Place five of these in a stack on top of the Base to begin operation. The Base will fill each level with a different liquid.
        • Asphalt - put in a bucket and combine with four Gravel to make a tough road bedding.
        • Petroleum Coke Fluid - put into a Dryer
        • Dryer - input Petroleum Coke Fluid and it will output Petroleum Coke - burns twice as long as coal.
        • Kerosene, Gasoline, and Diesel - can be turned into Buildcraft fuel in a refinery, but otherwise have no use.
  • Basically, nothing in this update is ready for actual play use, but I needed to get it out anyway. Test it, check for bugs, and give suggestions on balancing.

2.0.0

  • All new machines! Can use EU or MJ.
  • No longer an addon of anything! (Although it's still useless stand-alone)
  • Requires Chemcraft Core now.
  • Biofuel production line complete.
    • Masher
    • Bio Reactor
    • Fermenter
    • Still
  • Electric boiler! Turn EU or MJ into Steam!

1.2.0

  • Updated to new Forestry version with renaming biofuel to ethanol.
  • Updated default values to accommodate Forestry's change to ethanol to biofuel
  • Added seed oil to fuel conversion
  • Added creosote oil to fuel conversion

1.0.1

  • Update to Minecraft 1.5+

1.0.0

  • Initial release!