File Details
Liquid_Fuels_2.1.0_Alpha.zip
- A
- Sep 23, 2013
- 370.89 KB
- 373
- 1.6.2
File Name
Liquid_Fuels_2.1.0_Alpha.zip
Supported Versions
- 1.6.2
2.1.0
- All new machines - no recipes for them yet and their outputs aren't even remotely balanced. That what Alphas and testers are for.
- Water Generator. It makes water, for free.
- Fossil fuels line
- Oil - doesn't generate in world yet, but is compatible with Buildcraft oil.
- Cracking Tower - mulitlblock structure.
- Cracking Tower Base - supply oil and steam
- Cracking Tower - Place five of these in a stack on top of the Base to begin operation. The Base will fill each level with a different liquid.
- Asphalt - put in a bucket and combine with four Gravel to make a tough road bedding.
- Petroleum Coke Fluid - put into a Dryer
- Dryer - input Petroleum Coke Fluid and it will output Petroleum Coke - burns twice as long as coal.
- Kerosene, Gasoline, and Diesel - can be turned into Buildcraft fuel in a refinery, but otherwise have no use.
- Basically, nothing in this update is ready for actual play use, but I needed to get it out anyway. Test it, check for bugs, and give suggestions on balancing.
2.0.0
- All new machines! Can use EU or MJ.
- No longer an addon of anything! (Although it's still useless stand-alone)
- Requires Chemcraft Core now.
- Biofuel production line complete.
- Masher
- Bio Reactor
- Fermenter
- Still
- Electric boiler! Turn EU or MJ into Steam!
1.2.0
- Updated to new Forestry version with renaming biofuel to ethanol.
- Updated default values to accommodate Forestry's change to ethanol to biofuel
- Added seed oil to fuel conversion
- Added creosote oil to fuel conversion
1.0.1
- Update to Minecraft 1.5+
1.0.0
- Initial release!
Caveats
- Very much an Alpha build.
- Needs to be balanced, both in terms of power usage and Ethanol production.
- Some lame recipes.
- Lame textures.
- Uses IC2 Experimental API.
- Shouldn't kill worlds though. Be careful anyway.