File Details
RedGearCore-2.0.3.jar
- R
- Feb 9, 2014
- 320.47 KB
- 398
- 1.6.4
File Name
RedGearCore-2.0.3.jar
Supported Versions
- 1.6.4
2.0.3
- More dedicated server fixes.
- Some additions and fixes for Brewcraft.
2.0.2
- Possible fix for Core not working on dedicated server. Not 100% sure fix will work.
- Small fix for machines that have fluids aka Liquid Fuels machines.
- Small fix for item registration. Small, but VERY important for 1.7 update.
2.0.1
- Fixed up some Localization stuff
- Fixed fluid creation and textures
- Fixed inventory losing buckets.
- Fixed ProgressBars freaking out sometimes. (Maybe)
- Removed residual code.
2.0.0
- Reorganized all mods. This one is a big update, so be prepared for issues.
- Renamed mod. Chemcraft is now Red Gear. This is to represent that I (LordBlackhole) am no longer working alone, but am beginning a new team.
- This means that pretty much everything is different.
- Moved configs to new folder, RedGear instead of Chemcraft.
- Took out snow changes. They'll be going back into Snowfall where they belong. Glass and Ice transformer is still there though.
- No longer requires Java 7. Java 6 should work now, although I wasn't able to actually test it.
- Fixed/Improved/Tweaked/Changed/Added tons of stuff that users will never see or know about, you'll just have to trust me that it was worth it.
- Updated APIs and this time I was super careful to not include any files unless I absolutely needed them, so that should help cut down on the number of API update's breaking things.
- Probably about a million other things that I can't remember right now.
- Please note that this change from Chemcraft to RedGear means that older Chemcraft mods won't work with the new RedGear Core. The good news is that it should be possible to run the old Chemcraft Core and new RedGear Core together at the same time (as long as you turn off the Transfromers for one of them) until I get all mods updated to RedGear.
1.5.9
- Updated Builcraft and Universal Electricity APIs
1.5.8
- Fixed bug related to snow with latest Forge update.
1.5.7
- Added Buildcraft and IC2 API BINARIES. I accidentally used the source files last time. *face palm*
1.5.6
- Added Buildcraft and IC2 APIs - you can remove them if they cause any problems.
1.5.5
- Fix for snow on leaves
- A few other fixed and additions for Liquid Fuels and "others".
1.5.4
- A few additions and fixes for Geocraft and More Backpacks. .... And The Usual Liquid Fuels additions.
1.5.3
- Fixed Manifest.
1.5.2
- Fixed a few bugs
- Added some things for Geocraft update
1.5.1
- Fixed a few bugs
- Added a few things for the More Backpacks update
1.5.0
- Added Finite Water transformer. Defaults to false, but if enabled it will stop water sources being created by adjacent sources. Water won't be infinite.
- Added Chunk Relight transformer. Defaults to false, but if enabled it should cut lag caused by Minecraft trying to check the lighting. I haven't noticed any ill effects, so I might change it to default to true later.
- Merged Snowfall transformers into Core. Lots of changes to snow elements. Snow layers will grow when it's snowing. Snow will melt one layer at a time, Ice can have snow on it. Others. All default to true.
- Added transformer for Geocraft. Can't actually be disabled at the moment.
- Yet more code for Liquid Fuels. It's close to a beta, it really is.
1.4.2
- Updated to Minecraft 1.6.2
- Lots of changes and additions, but nothing users will notice I think.
1.4.1
- Fixed annoyingly dumb problem with the .jar
1.4.0
- Reorganized packages.
- Changed configuration format. Configs for all Chemcraft mods will now be saved in a new folder called "Chemcraft" inside the config folder. THIS MEANS THAT IF YOU WANT TO KEEP YOUR CONFIGS YOU MUST RENAME THEM AND MOVE THEM INTO THIS FOLDER! The configs themselves are unchanged.
- Wait, except that the configs for Glass and Ice transformers have been MOVED to a new config called "Transformer.cfg" in the same folder. There is a good reason for this. It's kind of complicated, but let's just say it might help compatibility.
- Some of you might notice "Chemcraft Network" in your mods list. As far as I can find, core mods can't also be network mods, hence the need for a mostly empty mod to handle networking things. Pay it no mind.
- Even more code additions for Liquid Fuels, as well as some stuff for a new mod, Geocraft, which should be up as soon as I crush one more bug.
1.3.1
- Added code the register a few vanilla items to the Forge Ore Dictionary. These include Diamond, Emerald, Gold, Iron, and all the block forms of these. *Mostly only useful if you use More Backpacks. Can be disabled in the config.
- Added some other code used by More Backpacks, mostly for scripts.
- More code for Liquid Fuels.
- Update only effects More Backpacks.
1.3.0
- Lots more code for the new Liquid Fuels. Lots more to do.
- A few other tweaks and changes.
1.2.0
- Made Glass and Ice solid change configurable. Default is true.
- Absorbed more code from More Backpacks as well as adding more for a new mod in development.
1.1.0
- A few code additions and changes to account for a new mod: Securecraft
- Updating is only needed if you want Securecraft.
1.0.0
- Initial release!

