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Chat Patches

A Minecraft-Fabric client-side mod that touches up a few aspects of Minecraft's mundane chat.

File Details

211.6.7

  • R
  • Sep 11, 2024
  • 1.81 MB
  • 539
  • 1.21.1+1
  • Fabric + 1

File Name

chatpatches-211.6.7.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

Fabric

modImplementation "curse.maven:chatpatches-560042:5712092"

Quilt

modImplementation "curse.maven:chatpatches-560042:5712092"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Chat Patches 211.6.7 for Minecraft 1.21, 1.21.1 on Fabric, Quilt

  • Gradle 8.10
  • Fixed the chat log enchantment registry crash, thanks ArkoSammy12! (1.20.5+, #180)
    • Now requires the user to be in-game to save or load
    • Clarified this new requirement in the description
    • Now logs how long loading and saving takes
  • Removed MinecraftClientMixin, which may result in losing data on some crashes when chatlogSaveInterval is set to zero
  • Removed debug logpoint in ChatUtils#tryCondenseMessage
  • Fixed the 'Copy JSON String' copy menu button sometimes causing the game to crash, should now instead log an error and copy a warning
  • Fixed boundary lines instantly rendering when the chat is opened (#151)
  • Removed literal newline in fabric.mod.json (#159)
  • Fixed the shiftChat option not shifting hover events (#172)
  • Added a basic crash prevention mechanism for ConcurrentModificationExceptions while saving the chat log (if it works, #181)
  • Fixed the search bar rendering over the input suggestor (#186)
  • Simplified part of the chat shifting process in ChatHudMixin#moveChatLineY, resolving an incompatibility with ChatShot (#187)
  • Added an option to modify the height of the chat box for larger screens (#190)
  • Added support for 1.21.1!
    • Note: There was technically TWO code privatizations in 1.21.1, but they had simple fixes
  • Added Korean translation from Nooiee! (#193)
  • Fixed team messages showing up blank and throwing an error (#199)
  • Modified messages should now be used even if errors occurred, so long as they're still valid. This might be undone in the future based on feedback