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Chat Games (NeoForge)

A lightweight chat minigame system featuring timed challenges, multiple game modes, and scalable rewards.
Screenshot 2026-04-11 154754.png

Screenshot 2026-04-11 154754.png

Description

A server-side chat minigame system designed to inject quick, repeatable interaction into gameplay without disrupting flow.

Core features

  • Timed chat-based challenges
  • Multiple game modes:
    • Unscramble
    • Math
    • Reaction
  • Difficulty tiers with scaling rewards
  • Automatic game lifecycle (start → active → win/timeout)

Gameplay behavior

  • Players compete by sending correct answers in chat
  • First valid response wins
  • Configurable delays, durations, and cooldowns
  • Optional warning phase before timeout
  • Broadcasted results and feedback

Reward system

  • Tiered reward structure (multiple levels)
  • Configurable item and quantity per tier
  • Designed to scale with server progression

Systems

  • Persistent player stats tracking
  • Central game manager handling state and concurrency
  • Command support for control/testing
  • Config-driven behavior tuning

Design intent

  • Minimal overhead
  • High replayability
  • Fits naturally into multiplayer environments without UI clutter
  • Fully server-controlled, no client dependency

The Chat Games (NeoForge) Team

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  • 13
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  • 35.7K
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