Server side performance mod for Forge and Arclight 1.20.1 servers running Palladium and KubeJS power mods.
Always on, with no change to gameplay:
- Entity selectors only search the matching entity type
- Palladium skips checks it was repeating every tick
- Known slow KubeJS scripts from power mods run in Java instead (only when the script matches exactly)
- Saves run on another thread, so autosaves don't freeze the server
When the server is struggling it also slows far away mobs, idle hoppers and AFK players a little, and goes back to normal once tick times recover. In testing, tick time dropped from about 29 ms to 17 ms.
Server only, players don't need it. /charboost status shows what it's doing, and every part can be switched off in config/charboost.toml.

