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๐ซ Chaotic: Tactical Hardcore Field Medical Mod
Chaotic transforms survival gameplay into a high-stakes, tactical experience featuring real-time injury tracking, persistent medical trauma, structured team-based operations, and role-based player progression. Designed strictly for hardcore setups and military-style modpacks, this mod forces players to rely on critical field triage to stay alive.
๐ Engine & Version Support
This mod is native to Forge and NeoForge, cross-compiled perfectly for legacy and modern target configurations:
| Game Version | Build Engine | Target Architecture Pipeline |
|---|---|---|
1.20.1 |
Forge | Classic Forge Setup |
1.21.1 |
NeoForge | Modern Modular Framework |
26.1.2 |
NeoForge | Long-Term Support Pipeline |
26.3 |
NeoForge | Production Release Build |
๐ป Commands & Permissions Directory
๐๏ธ Career & Mission Controls
Players use these trees to monitor status indicators, choose careers, and manage active assignment contracts.
/field status— Displays your active career role, overall level, total experience, raw lifetime statistics, and current mission or contract progress thresholds./field role <name>— Sets your tactical career specialization. Valid choices include:medic,vanguard,survivor,scout, orquartermaster./field mission— Displays detailed completion requirements and reward summaries for your currently selected career mission./field mission <name>— Accepts a specific long-term career mission to begin farming progression experience.
๐ Deployment Contract Operations
Manage active mercenary field assignments via the standard operation board interface.
/operation list— Displays the global catalog of available field deployment contracts, including goals, experience rewards, and description keys./operation status— Checks the real-time fulfillment progress tracker for your active contract./operation accept <contract>— Formally signs a contract from the catalog (e.g.,hostile_sweep,scouting_run,field_triage,rescue_detail,hold_the_line,extraction)./operation abandon— Forfeits your current contract and records a failure on your operational record./operation records— Reviews your historic archive of completed contracts, total earned experience, and career combat metrics.
๐ฅ Tactical Squad Management
Form cohesive team groups to protect allies from friendly crossfire, secure shared reputation bonuses, and track squad vitals.
/squad create <name>— Foundations a brand new squad roster with you registered as the designated Squad Leader./squad invite <player>— (Leader Only) Forwards a temporary, secure 2-minute join invitation to a target player./squad accept— Joins a pending squad contract after receiving a valid invitation./squad decline— Rejects a pending squad invitation./squad leave— Voluntarily steps away from your current squad roster (Blocked for active leaders)./squad disband— (Leader Only) Tethers all membership data and permanently dissolves the squad./squad kick <player>— (Leader Only) Forcefully removes a selected individual from the squad roster./squad promote <player>— (Leader Only) Passes full leadership privileges over to another active squadmate./squad rename <name>— (Leader Only) Updates your squad's public identifier banner tag./squad info— Lists all online/offline roster members, leadership statuses, historic squad reputation, and total missions completed./squad list— Displays a sorted directory of all active server squads alongside their respective member counts and reputation metrics.
๐ ๏ธ Medical Field Utility Controls
/medical status— Pulls an immediate readout of your acute condition variables, showing blood loss, pain values, active bleeding time, fracture severities, and fatigue./medical history— Reviews total historic wounds sustained and successful triage operations completed./medical rest— Commands your character to take an operational breather on the ground to reduce raw pain and fatigue indicators (Disabled while bleeding, fractured, or concussed).
๐ฉธ Deep Gameplay Systems
1. Advanced Injury Tracking
Every unit of damage you take triggers acute, realistic physiological consequences that directly affect combat effectiveness:
- ๐ฉบ Trauma Accumulation: Impact severity builds pain, blood loss, and raises long-term wound infection risks.
- ๐ง Concussions & Fractures: Heavy impacts slow movement speed and weaken structural output.
- ๐ Recovery States: Players can command structural field rest to flush physical fatigue and lower raw pain metrics.
2. Down-But-Not-Out State
Losing all health does not cause an immediate drop. Instead, you enter a severe Downed State:
- ๐ฉธ Bleedout Phase: Faint out as you visually leave blood trails behind.
- ๐ฉบ Multi-Tier Field Triage: Comrades must apply a Tourniquet Latch and a Tourniquet to stabilize your wounds before a Medkit can be used to pull you up.
- ๐ Finite Lives: Running out of lives completely triggers a permanent system-level ban from the server instance.
๐ Core Medical Supply Directory
| Supply Item | Primary In-Game Function | Target Trauma Remitted |
|---|---|---|
| ๐ฉน Bandage | Cleanly seals minor ruptures | Immediately halts active bleeding ticks. |
| ๐ฉน Band-Aid | Quick emergency patch | Extends the bleedout timer window for downed players. |
| ๐ซ Trauma Kit | Heavy emergency closure | Seals bleeds, treats severe tissue trauma, and restores base HP. |
| ๐ฉผ Splint | Realigns broken limbs | Instantly clears physical bone fractures. |
| ๐ฉน Tourniquet Latch | Structural preparation | Applied first to a downed ally to prepare for wrapping. |
| ๐ฉน Tourniquet | Secondary stabilization | Applied after the latch to stabilize and bandage the patient. |
| ๐ Adrenaline | Central nervous stimulant | Remits severe exhaustion states and grants Speed II. |
| ๐งฐ Medkit | Defibrillation alternative | Used as the final step on a stabilized ally to revive them. |
| ๐ Syringe | Emergency auto-injector | Triggers automatic self-revival if resting in your inventory upon taking fatal damage. |
โ๏ธ In-Depth Server Configuration
Server admins have micro-control over every primary calculation parameter inside the configuration files. Reload configurations live using
/chaoticconfig reload:startingLives(1-100) — Total deployment retries allowed per player.bleedoutSeconds(10-600) — Raw time windows before fatal blood loss.reviveSeconds(1-60) — Uninterrupted duration required to complete a medkit revive.bandAidExtensionSeconds(0-180) — Additional bleedout time added by using a Band-Aid.taczProjectileMultiplier(0.1-10.0) — Seamlessly scales incoming weapon projectile damage from Timeless and Classics Zero guns.

