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changedarmy

Adds latex creature squads and hostile outposts, makes human‑player survival more challenging. Requires Changed MC 1.15.0 or higher
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changedarmy-1.0.5-r43.jar

File namechangedarmy-1.0.5-r43.jar
Uploader
2188w1145142188w114514
Uploaded
Oct 17, 2026
Downloads
252
Size
246.8 KB
Mod Loaders
Forge
File ID
9222841
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:changedarmy-1720127:9222841")

Learn more about Curse Maven

What's new

1. Mechanism Addition and Optimization

 

- Comprehensively optimize the AI pathfinding logic of the latex beast to repair all kinds of pathfinding anomalies

- Add a special cooldown mechanism for wizards to throw potions to repair the problem of unlimited throwing without cooldown

- Add an independently configurable mechanism of "Dragon Slayer Will Eventually Become a Dragon"

- Fully adapt to automatic localization in Chinese and English

 

2. Add a mechanism similar to the dragon slayer who eventually becomes a dragon.

 

- Defeating 009 is a bit too simple. I added this "Similar to the mechanism that dragon slayers eventually become dragon" mechanic on the original basis

- When the player defeats Boss 009, it will trigger a plot prompt and gain an "Electric Shock" Buff (500 seconds by default)

- While transformed, the player's backpack, hotbar switching and item usage permissions are locked, held items will be automatically moved into the backpack

- When the game rule  changed:keepForm  is enabled, the player can revert to human form, restore attributes and lift all locks after death

- Added anti-transformation potion rescue mechanism: after the transformation is lifted by the anti-transformation potion, all item and backpack locks will be automatically removed

 

3. Outpost Squad Mechanic Rework

 

- Completely remove the old mechanism of natural spawning of wild squads

- Discard the old second-stage reconstruction mechanism, delete redundant prompt texts and obsolete configurations

- Redo the pursuit system: replace the mechanism that randomly spawns enemy troops off-screen

- The player's hostile actions at the outpost will be recorded. After accumulating 3 attack records, a pursuit squad will be dispatched on a random in-game day

 

4. Latex Beast Perception System Optimization

 

- Fix the abnormality that gunshots cannot attract latex beasts, improve the gunshot sound source tracking mechanism

- Optimize door-opening sound perception logic: passive latex beasts will not attack directly when hearing sounds. If no player is found after arriving at the sound source, they will only search the surrounding area

 

5. Key Bug Fixes

 

- Fix the serious bug where the player's equipped armor disappears directly after being assimilated by latex beasts

- Fix the exploit that allows free hotbar switching during transformation. Fully lock hotbar switching permissions

- Fix the abnormality where players transformed into"Unde that mechanism similar to that of dragon slayer"009 beast form cannot revert to human form upon death

- Fix the wrong judgement that spawns pursuit squads even when the player deals no damage to outpost members

- Fully fix the long-standing issue where latex beast movement speed buff exceeds the limit and movement attributes are abnormal

- Refactor the latex beast hunger mechanism and fix unintended triggering anomalies

- Fix the startup crash caused by duplicate registration of the  changed:keepForm  game rule

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