changed_survive_protocol-1.2.0.jar
Curse Maven Snippet
What's new
- Creative, spectator and dead players now freeze any and all coverage, infection and lucidity
- The coverage, infection and lucidity overlays no longer render when they don't tick
- Stabilized latex forms no longer have lucidity drain or gains
- Added support for Latex Totems from the Changed Addon Plus mod.
- Latex totem forms no longer have lucidity drain
- Temporary suit removal no longer clears coverage / infection
- Fixed some edge-cases not being converted to coverage correctly
- Fixed some cases where temporary suited transfurs aren't counted properly
- Fixed lucidity collapse doing armor damage / removing armor
- Removed a lot of obsolete settings from the config
- Changed latex overlays to use the mod's config instead of the game's overlay opacity setting
- Changed lucidity collapse to ignore armor
- Infestations no longer operates on unloaded chunks (and then doing nothing)
- Optimized decay ticking and player secretions for extra performance
- Optimized infestation claims, now with faster lookups
- Fixed (and refactored) various infestation logic for consistency
- Fixed scalpel uses being inconsistent
- Refactored centrifuge and microscopes for consistency
- Optimized networking around the mod
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