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Changed Extra

Technology is our mission: to develop better forms and understand latex creatures themselves.
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changed-extra-1.1.6.jar

File namechanged-extra-1.1.6.jar
Uploader
gengyoubogengyoubo
Uploaded
Oct 16, 2026
Downloads
66
Size
2.2 MB
Mod Loaders
Forge
File ID
9205635
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:changed-extra-1546049:9205635")

Learn more about Curse Maven

What's new

This update focuses heavily on compatibility, Mekanism integration, world-generation data support, and new late-game technology systems. Major Changes

  • Added a full Mekanism Fission Reactor upgrade system
    • Advanced Fission Cooling
    • Uranium Processor X
    • Uranium Processor Y
    • Emergency SCRAM system
    • Fission Reactor ME Interface
    • Fission Thermoelectric Module
  • Added thermoelectric power generation for Mekanism fission reactors
    • Converts reactor heat into electricity
    • Higher temperatures increase output
    • Modules can permanently fuse if they exceed their thermal limit
    • Includes Jade and JEI information
  • Added a Fission Reactor ME Interface
    • Directly supplies water from an AE2 network to the reactor coolant tank
    • Requires a channel and AE power
    • Uses a configurable fixed AE/t cost
    • No per-volume extraction energy cost
    • No additional artificial transfer-rate limit
    • Designed to support very high coolant throughput
  • Added a new gas technology system
    • Basic gas pipes
    • Latex-related Mekanism gases
    • Rotary conversion recipes
    • Chemical infusing recipes
    • JEI and Jade integration
  • Added the new Reverser
    • Supports custom gas reversing recipes
    • Uses WLP and DLP during operation
    • Includes GUI, JEI integration, models, loot tables, and recipes
    • Added a late-game recipe that converts:
      • 1000 mB Spent Nuclear Waste
      • into 1000 mB Fissile Fuel JER Integration
  • Reworked Just Enough Resources world-generation integration
  • Added runtime scanning of active placed features
  • Added server-to-client synchronization for detected ore generation data
  • Added support for modded ore generation, including:
    • Create
    • Mekanism
    • Changed Addon / Changed Extra content
  • Added dynamic cache invalidation when relevant world-generation settings change
  • Unknown or unsupported world-generation systems are omitted instead of being guessed
  • Added additional dimension name support and regression checks Compatibility Fixes
  • Added compatibility for Changed 0.15.7 + EntityCulling 1.11.x
    • Fixes Changed referencing the old EntityCulling Cullable API package
    • Uses a CoreMod bridge before Mixin preprocessing
    • Avoids requiring an outdated EntityCulling version
  • Fixed Issue #40
    • Resolved a Mixin conflict between Changed Extra's Latex Spear shield fix and Apprentice Codex
    • Changed Extra no longer redirects the same canDisableShield invocation
    • Both shield behaviors can now coexist without causing a startup crash Technical / Internal Changes
  • Improved Mixin refmap packaging and validation
  • Added build-time checks for required production mappings
  • Added multiple new regression and compatibility tests
  • Added finite-power AE2 throughput tests for the Fission Reactor ME Interface
  • Added sustained coolant transfer testing at very high transfer rates
  • Expanded typed-energy and dual-energy infrastructure
  • Improved Jade energy information
  • Added additional optional-mod isolation and compatibility checks
  • Updated internal Gradle/build setup Notes Changed Extra 1.1.6 is a much larger compatibility and technology update than 1.1.5, with most of the new content centered around Mekanism, AE2, JER, gas processing, reactor upgrades, and late-game energy systems.

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