changed-extra-1.1.6.jar
Curse Maven Snippet
What's new
This update focuses heavily on compatibility, Mekanism integration, world-generation data support, and new late-game technology systems. Major Changes
- Added a full Mekanism Fission Reactor upgrade system
- Advanced Fission Cooling
- Uranium Processor X
- Uranium Processor Y
- Emergency SCRAM system
- Fission Reactor ME Interface
- Fission Thermoelectric Module
- Added thermoelectric power generation for Mekanism fission reactors
- Converts reactor heat into electricity
- Higher temperatures increase output
- Modules can permanently fuse if they exceed their thermal limit
- Includes Jade and JEI information
- Added a Fission Reactor ME Interface
- Directly supplies water from an AE2 network to the reactor coolant tank
- Requires a channel and AE power
- Uses a configurable fixed AE/t cost
- No per-volume extraction energy cost
- No additional artificial transfer-rate limit
- Designed to support very high coolant throughput
- Added a new gas technology system
- Basic gas pipes
- Latex-related Mekanism gases
- Rotary conversion recipes
- Chemical infusing recipes
- JEI and Jade integration
- Added the new Reverser
- Supports custom gas reversing recipes
- Uses WLP and DLP during operation
- Includes GUI, JEI integration, models, loot tables, and recipes
- Added a late-game recipe that converts:
- 1000 mB Spent Nuclear Waste
- into 1000 mB Fissile Fuel JER Integration
- Reworked Just Enough Resources world-generation integration
- Added runtime scanning of active placed features
- Added server-to-client synchronization for detected ore generation data
- Added support for modded ore generation, including:
- Create
- Mekanism
- Changed Addon / Changed Extra content
- Added dynamic cache invalidation when relevant world-generation settings change
- Unknown or unsupported world-generation systems are omitted instead of being guessed
- Added additional dimension name support and regression checks Compatibility Fixes
- Added compatibility for Changed 0.15.7 + EntityCulling 1.11.x
- Fixes Changed referencing the old EntityCulling Cullable API package
- Uses a CoreMod bridge before Mixin preprocessing
- Avoids requiring an outdated EntityCulling version
- Fixed Issue #40
- Resolved a Mixin conflict between Changed Extra's Latex Spear shield fix and Apprentice Codex
- Changed Extra no longer redirects the same canDisableShield invocation
- Both shield behaviors can now coexist without causing a startup crash Technical / Internal Changes
- Improved Mixin refmap packaging and validation
- Added build-time checks for required production mappings
- Added multiple new regression and compatibility tests
- Added finite-power AE2 throughput tests for the Fission Reactor ME Interface
- Added sustained coolant transfer testing at very high transfer rates
- Expanded typed-energy and dual-energy infrastructure
- Improved Jade energy information
- Added additional optional-mod isolation and compatibility checks
- Updated internal Gradle/build setup Notes Changed Extra 1.1.6 is a much larger compatibility and technology update than 1.1.5, with most of the new content centered around Mekanism, AE2, JER, gas processing, reactor upgrades, and late-game energy systems.
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