Changed: Doomsday

A mod that allows you to make your Changed experiences more challenging with new gamerules, configurations, and data packs.

File Details

1.35b

  • R
  • Sep 21, 2025
  • 213.15 KB
  • 10.9K
  • 1.18.2
  • Forge

File Name

changed_doomsday-1.35b-forge-1.18.2.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:changed-doomsday-1301205:7020847")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Just some small fixes:

  • Fixed gamerule changedDoomsday didn't work when players and AI latexes are not in any team
  • Corrected the English description of gamerule changedaddonVillageHero
    (Sorry, I forgot to replace "monsters" with "zombies". Here's its corrected description:
    (Active only when you're a latex) Killing illagers, latexes, and zombies will recover your reputation, while damaging villagers and iron golems directly will decrease it.)
  • Patched datapack Changed_No_Loot_In_Labs (It was also affect exp009, exp10 loot from Changed Addon Plus structures)

 

Added Recommended mods in the description. Opened the Issues page.

For those who haven't checked the end of my last update log:

Sorry, but after several attempts, my technique has reached its limitations and doesn't allow me to set up more configurations for the gamerule changedDyingLight. I have to delay it until I'm able to achieve those functions.