changed_archive-1.0.0-r24.jar
Curse Maven Snippet
What's new
Intro Animation System
Trigger Flow
· The server listens for the player login/join world event and sends an IntroAnimationPacket to that player's client.
· Upon receiving the packet, the client starts the animation state machine and enters the INTRO_PLAYING state.
· While the animation is playing, the player is in a control-locked state.
· When the animation finishes or falls back, the state machine enters IDLE, unlocks controls, restores the camera, and cleans up the HUD.
SIMPLE Mode Behavior
· Text supports fade-in and fade-out, synchronized with the black screen overlay.
· After the fade-in completes, the display remains for a configurable duration, then ends automatically.
FULL Mode (Reserved, Not Yet Implemented)
· A reserved IIntroAnimation interface containing the methods start(), tick(), isFinished(), and abort().
· FULL mode is currently a placeholder implementation; when invoked, it directly falls through to the SIMPLE logic
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