CGC Compat: MachineMax
This mod is a compatibility mod for Custom Gun Continued.
- Provides compatibility support for MachineMax
This mod needs to be installed on both the server and the client.
Usage Instructions
Prerequisites
- Custom Gun Continued
- MachineMax
Main Features
When this mod is installed, the following features take effect automatically:
- Allows gun projectiles from Custom Gun Continued to deal damage to MachineMax vehicles
- Fixes the conflict between MachineMax camera adjustments and gun recoil
The following options can be configured in ./config/cgccmachinemax.json:
- allowEntityRemoval: Whether vehicles can be removed using /kill and other methods
- discardOnDetach: Whether vehicle parts are immediately discarded when they detach
- enableSoundRefresh: Whether to enable sound volume self-healing (automatic cleanup when vehicle sounds exhaust the channel pool and mute everything)
- soundRefreshIntervalTicks: Interval of the sound volume self-healing (in ticks, 1 means every tick)
- modifyRenderDistance: Whether to modify the vehicle render distance (requires server-side configuration)
- renderDistance: Vehicle render distance (in chunks)
- modifyVehicleSoundDistance: Whether to modify the vehicle sound distance (requires server-side configuration)
- vehicleSoundDistance: Vehicle sound distance (in chunks)
Content disclosures
Derivative content
- Custom Gun Continued: This mod is a compatibility mod for Custom Gun Continued, licensed under GPL-3.0-only
License
- Code: GPL-3.0-only

