This mod lets you create and run cellular automata directly in-game. By default, it's configured for Conway's Game of Life (B3/S23 rule). The simulation works with two new custom blocks added by the mod and even supports 3D cellular automata!
Available Commands: /gamerule lifeGame - Toggles the simulation on/off /gamerule lifeGameSpeed <ticks> - Sets update delay (minimum 2 ticks) /gamerule checkLifeCorners <true/false> - Toggles diagonal neighbor counting /gamerule deadCellsInvisibility <true/false> - Makes dead cells invisible /randomField <size> <height> - Creates random cell cube (size × size × height)
/setLifeSurvive <digits> Sets the neighbor counts required for cell survival. Input a continuous string of digits (0-8) without separators, where each digit represents a valid neighbor count. Example: /setLifeSurvive 23 means cells survive with exactly 2 or 3 neighbors. /setLifeBirth <digits> Sets the neighbor counts required for new cell creation. Input works identically to /setLifeSurvive
/gamerule lifeSurvive <bitmask> - Survival bitmask (use setLifeSurvive instead) /gamerule lifeBirth <bitmask> - Birth bitmask (use setLifeBirth instead)
Note: For most users, the /setLifeSurvive and /setLifeBirth commands are recommended over the bitmask versions for easier rule configuration.