File Details
C.E.L.L.S 0.5.10-beta
- B
- Mar 26, 2026
- 905.28 KB
- 25
- 1.12.2
- Forge
File Name
cells-0.5.10-beta.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Fixed
- Fix Import/Export Fluid Interfaces not accepting the same fluid with different NBT (e.g. potions).
- Fix some blocks using the wrong texture.
- Fix inconsistencies with the Memory Card (now tested on all Full-block vs Part).
Added
- Optimize the Storage Bus on Item Interface interaction (only ITEM) to be at the same performance level as a drawer wall (without the drawer wall sync overhead).
- Add Creative Fluid Cell, the fluid counterpart of the Creative Cell, with the same behavior but for fluids.
- Add quick-add keybind handling for the Creative Cell, like is done for Import/Export interfaces.
- Add Gas Creative Cell.
- Add Gas Import/Export interface.
- Add Essentia Creative Cell.
- Add Essentia Import/Export interface. It can be used directly on Thaumatorium, Infusion, and probably also with Essentia hatches.
- Add Recovery Orb item, an item that is dropped when a non-item interface is broken/shrunk and cannot send its contents back to the network.
Changed
- Make the Creative Cell accept and void content that they produce, acting as both a producer and a sink, to avoid issues with items not being able to return to the network because we extracted them from the cell but they can't be inserted back.
- Reject Cells as valid targets for Creative Cells.
- Retouch component textures to be easier to work with (more unified). The wave animation has been removed to be reworked later (was nearly imperceptible).
Technical
- Unify Import/Export Interfaces (tiles and parts) even more, to allow for less tedious addition of Gas/Essentia types.
- Unify Creative Cells for the same purpose.
- Unify all slot behaviors (Sneak-click, left-click, right-click, quick-add, JEI add, rendering, etc.)
- Allow Item Interface to provide IItemRepository instead of only IItemHandler, for less capabilities overhead.
- Replace backed textures (~150) by overlaid layers with tinting. Any new cell type would not add new textures, only requiring tinting support in the code. This shaves ~300kB from the (compressed) JAR.

