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C.E.L.L.S

An AE2-UEL addon providing additional storage cells with extended capacity and special features. This mod is primarily focused on performance.

File Details

C.E.L.L.S 0.5.10-beta

  • B
  • Mar 26, 2026
  • 905.28 KB
  • 25
  • 1.12.2
  • Forge

File Name

cells-0.5.10-beta.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cells-1470965:7815225")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Fixed

  • Fix Import/Export Fluid Interfaces not accepting the same fluid with different NBT (e.g. potions).
  • Fix some blocks using the wrong texture.
  • Fix inconsistencies with the Memory Card (now tested on all Full-block vs Part).

Added

  • Optimize the Storage Bus on Item Interface interaction (only ITEM) to be at the same performance level as a drawer wall (without the drawer wall sync overhead).
  • Add Creative Fluid Cell, the fluid counterpart of the Creative Cell, with the same behavior but for fluids.
  • Add quick-add keybind handling for the Creative Cell, like is done for Import/Export interfaces.
  • Add Gas Creative Cell.
  • Add Gas Import/Export interface.
  • Add Essentia Creative Cell.
  • Add Essentia Import/Export interface. It can be used directly on Thaumatorium, Infusion, and probably also with Essentia hatches.
  • Add Recovery Orb item, an item that is dropped when a non-item interface is broken/shrunk and cannot send its contents back to the network.

Changed

  • Make the Creative Cell accept and void content that they produce, acting as both a producer and a sink, to avoid issues with items not being able to return to the network because we extracted them from the cell but they can't be inserted back.
  • Reject Cells as valid targets for Creative Cells.
  • Retouch component textures to be easier to work with (more unified). The wave animation has been removed to be reworked later (was nearly imperceptible).

Technical

  • Unify Import/Export Interfaces (tiles and parts) even more, to allow for less tedious addition of Gas/Essentia types.
  • Unify Creative Cells for the same purpose.
  • Unify all slot behaviors (Sneak-click, left-click, right-click, quick-add, JEI add, rendering, etc.)
  • Allow Item Interface to provide IItemRepository instead of only IItemHandler, for less capabilities overhead.
  • Replace backed textures (~150) by overlaid layers with tinting. Any new cell type would not add new textures, only requiring tinting support in the code. This shaves ~300kB from the (compressed) JAR.