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Cell Terminal

An AE2 addon providing a centralized terminal to manage storage cells and storage buses directly

File Details

cell-terminal-1.0.0.jar

  • R
  • Jan 25, 2026
  • 372.71 KB
  • 26
  • 1.12.2
  • Forge

File Name

cell-terminal-1.0.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cell-terminal-1443615:7521783")
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[1.0.0] - 2026-01-25

Added

  • Add recipes for Cell Terminal and Wireless Cell Terminal
  • Add textures for Cell Terminal and Wireless Cell Terminal items
  • Add models for Cell Terminal part and Wireless Cell Terminal item

[0.5.5] - 2026-01-24

Fixed

  • Fix double-click highlighting for Storage Cells sometimes missfiring

[0.5.4] - 2026-01-24

Fixed

  • Fix Void Cells not being properly handled

[0.5.3] - 2026-01-24

Added

  • Add server config option to disable core features:

    • Each individual tab
    • Storage Bus Inventory polling (enable and frequency)
    • Cell Ejection/Insertion/Swapping
    • Partition/Priority Editing
    • Upgrade Insertion/Extraction
  • Add client config option to tweak visuals:

    • Distance limit for block highlighting
    • Duration of block highlighting when double-clicking entries

Fixed

  • Fix shift-clicking Upgrade Cards not working for Storage Buses tabs
  • Fix Small style GUI sticking to the bottom (instead of centering)

[0.5.2] - 2026-01-23

Fixed

  • Fix Upgrade Cards not being properly consumed when inserted fast enough
  • Fix Upgrade Cards only being extractable in reverse order
  • Fix tab 4/5 not updating until tab switch, when opening the GUI with a storage bus already selected
  • Fix item filter considering item count when checking for existing items in Storage Bus slots
  • Fix double-click partition/inventory slots triggering device highlighting
  • Fix search failing to match items after a gap on Storage Bus tabs, due to an early exit
  • Fix highlighting Storage Bus in-world not giving proper user feedback
  • Fix Set Contents to Filter button not working if the Storage Bus already has a filter configured

Changed

  • Change Upgrade Cards to show their physical slot position

[0.5.1] - 2026-01-22

Added

  • Add localization for new search syntax errors
  • Add double-click to expand search bar as a modal
  • Add upgrades controls tooltip and insertion/extraction

[0.5.0] - 2026-01-21

Added

  • Add filter buttons for visibility control:
    • Item Cells/Storage Buses
    • Fluid Cells/Storage Buses
    • Essentia Cells/Storage Buses (only when Thaumic Energistics is loaded)
    • Has Contents (cells/buses with items)
    • Has Partition/Filter (cells/buses with configured filters)
    • Each filter cycles through Show All → Show Only → Hide states
    • Filter states are separate for cell tabs (1-3) and storage bus tabs (4-5)
  • Add advanced search syntax (prefix with "?" to use):
    • $name - Match against inventory/partition content's name/id (string matching)
    • $priority - Match against storage priority (numeric comparison)
    • $partition - Match against partition slot count (numeric comparison)
    • $items - Match against stored item type count (numeric comparison)
    • Operators: = != < > <= >= ~ for comparisons, & | for AND/OR, ( ) for grouping
    • Examples: ?$priority>0, ? $items=0 & $partition>0, ? $name~iron | $name~gold
  • Add search help button ("?") next to the search field, showing syntax help on hover

[0.4.2] - 2026-01-20

Added

  • Add better user feedback on user messages (errors, success)

Fixed

  • Fix fluid parition detection failing in some cases due to fluid amount differences

[0.4.1] - 2026-01-19

Fixed

  • Fix Essentia partitioning not recognizing NBT differences, causing issues when partitioning multiple essentia types

[0.4.0] - 2026-01-18

Added

  • Add priority field to set ME Chest/Drive priority directly from the Terminal GUI
  • Add Inventory tab (4th tab) for Storage Buses, showing all items the bus sees (mirroring the behavior of Tab 2 for drives/chests)
  • Add Partition tab (5th tab) for Storage Buses, showing the partition slots of the bus (mirroring the behavior of Tab 3 for drives/chests)

Changed

  • Double-clicking a storage entry to highlight in-world now also sends a green chat message with the block name and coordinates

[0.3.2] - 2026-01-14

Added

  • Add quick partition keybinds (defaulting to unbound) for partitioning cells with hovered items:
    • Quick Partition (Auto Type): Automatically infers cell type (with warning about potential misattribution)
    • Quick Partition (Item Cell): Partition into the first item cell without partition
    • Quick Partition (Fluid Cell): Partition into the first fluid cell without partition
    • Quick Partition (Essentia Cell): Partition into the first essentia cell without partition
  • Add controls help widget for guiding the player

[0.3.1] - 2026-01-13

Fixed

  • Fix shift-clicking cells in tab 2/3 views putting them into hand instead of directly in inventory

Changed

  • Slightly move the components for the item filter

[0.3.0] - 2026-01-13

Added

  • Add button to toggle between tall and compact GUI styles, with persistent setting
  • Add item filter for inventory/partition, with button to toggle filter input
  • Add support for Thaumic Energistics Essentia Cells

Fixed

  • Fix JEI drag-and-drop not working for enchanted books
  • Fix cells not being extractable if they contained any item in inventory view (as it would toggle partition status instead of ejecting)
  • Fix the network not refreshing after partition changes, requiring inserting/ejecting any cell in the drive to update

[0.2.0] - 2026-01-12

Added

  • Add tabbed main GUI with three views using item icons:
    • Terminal tab (Interface Terminal icon): Original list view with the cells
    • Inventory tab: Grid view of cells as interactive slots with content preview
    • Partition tab: Grid view of cells as interactive slots with partition slots
  • Persist selected tab across sessions using client config
  • Add localization for a lot of hardcoded strings in the GUI

Fixed

  • Fix items already in partition not being properly toggled when clicking in the inventory view

Changed

  • Extend the formatting of item counts to handle large numbers (K, M, B, T, etc.)
  • Change default categories sorting from "distance to terminal" to "distance to origin (0,0,0)" for better wireless terminal consistency
  • Harmonize the terminology to use "cell" instead of "disk" throughout the GUI and codebase, as AE2 refers to storage units as "cells"
  • Harmonize the terminology to use "wireless" instead of "portable" for the wireless terminal item, to match the naming

[0.1.1] - 2026-01-08

Added

  • Add a separator line between different storage categories (drives and chests) in the cells list
  • Add semi-transparent overlay to cell entries for better readability
  • Add shift-click handling for cells in player inventory, to insert them into the first available drive slot
  • Add click handling on a storage category while holding a cell to insert it into this category's first available drive slot
  • Double-click on an entry/category to highlight the block it represents in-world, for 15 seconds
  • Sort cells list by distance to terminal (same dimension prioritized)
  • Add small symbol (P) for items in inventory view that are currently in the partition

Fixed

  • Fix the darkening of modal windows
  • Fix fluid cells not using the proper drag-and-drop (item cells's behavior was used instead)

Changed

  • Adjust the collapse/expand to be on the [+]/[-] button only, to allow other click interactions on the entry

[0.1.0] - 2026-01-07

Added

  • Cell Terminal part that can be placed on ME cables to view and manage storage cells
  • Wireless Cell Terminal item for wireless access to cell management
  • Scrollable GUI displaying all ME Drives and ME Chests in the network
  • Expandable/collapsible storage entries showing drive location and custom name
  • Cell entries showing cell type, storage usage bar, and byte/type counts
  • Network scanning for all active storage containers (drives and chests)
  • Real-time cell information including used/total bytes and stored item types
  • Eject button (E) to remove cells from drives directly to player inventory
  • Inventory preview button (I) showing cell contents with partition highlighting
  • Partition editor button (P) for managing cell filter configuration
  • Double-click items in inventory view to toggle partition status
  • "Set All to Partition" button to partition all current cell contents
  • Click-to-remove items from partition slots
  • JEI ghost ingredient support for dragging items into partition slots
  • Wireless terminal linking via Security Terminal (same as AE2 wireless terminals)
  • Power consumption and range checking for wireless terminal
  • Baubles support for wearing wireless terminal as a trinket