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Celestial Nail

Summon a towering celestial monument and unleash a cinematic strike that carves a vast crater into your world.
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Celestial Nail 0.1.3 - neoforge 1.21.1

File namecelestial-nail-neoforge-1.21.1-0.1.3.jar
Uploader
NsTutNsTut
Uploaded
Oct 1, 2026
Downloads
14
Size
298.9 KB
Mod Loaders
NeoForge
File ID
9029796
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:celestial-nail-1718141:9029796"

Learn more about Curse Maven

What's new

0.1.3

  • Add opt-in, rate-limited render diagnostics with actual shader program, color-write masks, framebuffers and RGB draw probes.
  • Keep tall Nails visible when their buried anchor's terrain section is culled; preserve normal frustum, distance and depth checks.
  • Keep the body on a depth-writing vanilla entity pass with full-bright light coordinates; reserve emission for effects, avoiding whole-body bloom and clouds overlaying the body.
  • Start the normal crumble lifecycle when descent enters the void, without creating an impact at the world bottom; preserve intentionally deep embedded Nails.
  • Add 42 real Forge 1.20.1 rendering cases with Oculus 1.8.0 and Complementary Reimagined r5.9.3, including close/inside/underside hover views, dark pinned-state brightness, overexposure limits, cloud overlap/depth, terrain occlusion and deliberate rendering failures.
  • Use valid fixture clocks and launch times, and assert actual summon/launch/impact/crumble ages before accepting rendered images.
  • Provide a CI workflow patch for the live suite and retain local image/log evidence. Keep the 0.1.2 vanilla entity/emissive renderer and Boom 1.1.3+ dependency.

These notes describe source changes, not a published release.