celestialharvesting-fabric-1.20.1-0.3.0.jar
Curse Maven Snippet
What's new
0.3.0
- Migrated mod architecture to MultiLoader (Common, Fabric, Forge) for Minecraft 1.20.1
- Added full JEI (Just Enough Items) integration with custom Harvester Mission recipe category
- Converted mission travel times to realistic distances in blocks and introduced dynamic Harvester speed in blocks/second
- Rebalanced Shield Upgrade III: replaced damage immunity with 70% hazard damage reduction and unlocked Auto-Repair protocol
- Added post-mission Auto-Repair toggle in the Harvester Main Screen that repairs hull by consuming Timecrystals from cargo
- Added qualitative mission distance indicators (Very Close, Close, Moderate, Far, Deep Space) adapting to current Harvester speed
- Added Speed Upgrade I perk: right-clicking the Landing Pad displays whether the Harvester is on outbound or returning journey
- Added Speed Upgrade II perk: displays exact mission duration in mission tooltips and exact remaining time on Landing Pad right-click
- Redesigned Harvester Main Screen into a Sci-Fi Terminal with real-time gauges for Hull integrity, Energy reserves, and Cargo capacity
- Redesigned Upgrade Screen into a structured 4-tab system (Propulsion, Energy, Structure, Systems)
- Added inventory requirement status in Upgrade tooltips (showing whether the player has enough or how many items are missing)
- All Harvester screens can now be closed using the vanilla inventory keybind (default 'E')
- Added 7 new celestial missions (including Satellites, Spaceships, and unique Planets) with TimeCrystal rewards
- Added TimeMercenaries TimeCrystal items with standalone fallback registration, required for Harvester repairs and Tier 2/3 Drive upgrades
- Harvester 3D model now visually renders energy battery cubes when the Energy Capacity upgrade is unlocked
- Added sound effects for mission launch, rocket takeoff, landing, repair, and upgrade unlocks
- Added developer/admin debug panel on Harvester screen in development environments
- Enforced valid solid base block and open sky checks for launch and landing
- Fixed automation priorities, target mode, and timers not saving properly across world reloads
- Fixed hoppers and external pipe systems extracting items while Harvester is away on a mission
- Fixed client/server desync when leaving or reloading worlds during an active mission
- Added complete English (en_us) and French (fr_fr) localizations for all missions, upgrades, items, blocks, and UI elements
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