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CCQ_Core

A mod for my modpack
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ccq_core-0.4.67.jar

File nameccq_core-0.4.67.jar
Uploader
qwer854645qwer854645
Uploaded
Oct 29, 2026
Downloads
14
Size
675.7 KB
Mod Loaders
NeoForge
File ID
9364674
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ccq-core-1586131:9364674"

Learn more about Curse Maven

What's new

• Fixed Omni Speed Controller output differing from the configured RPM. Ordinary shaft and gearbox receivers now receive the scrolled target RPM directly, without a nonzero theoretical input speed gate. Existing output feedback and recursion protection remain in place.

• Fixed swapped Cooled / Frozen labels in JEI on multiplayer servers.Heat requirements now sync by name, avoiding differences in enum ordering between the server and clients.

• Fixed server exceptions during multiplayer ore vein scans.Completing or cancelling scans and cleaning up disconnected players no longer invalidate session iteration.

• Fixed block spout goggles tooltip exceptions. Processing information can now be appended safely when the spout has an active process or recipe.

• Fixed optional dependencies being treated as required. Metadata now uses NeoForge's required / optional dependency types so compatibility features follow the installed mod set.

• Fixed higher-tier coolant insertion into liquid snowman coolers containing lower-tier fluid. Simulated and executed insertions now agree, allowing pipes to replace leftover water with higher-tier coolant as intended.

• Fixed wasted lower-tier coolant while higher-tier cooling remains active. Lower-tier fluid now waits until the current cooling expires before being consumed.

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