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Create: Colony Logistics

Automated bridge between MineColonies and Create Logistics.
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create_colony_logistics-1.3.3.jar

File namecreate_colony_logistics-1.3.3.jar
Uploader
OGTEnzoHDOGTEnzoHD
Uploaded
Sep 14, 2026
Downloads
264
Size
988.1 KB
Mod Loaders
NeoForge
File ID
8878545
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cclogistics-1466643:8878545"

Learn more about Curse Maven

What's new

Milestone Celebration Update: 100k Downloads! A massive THANK YOU to everyone who has downloaded and supported my mods! We recently crossed the 100,000 download milestone, and to celebrate, I am thrilled to release an update packed with some of your biggest and most highly requested features.

🌍 The Cross-Colony Update is Here! By far, the single biggest request for Create: Colony Logistics was support for multiple colonies working together. Today, I am pleased to announce that cross-colony integration has officially arrived!

🤝 Alliances & The Foremen's Hut I have completely refactored the Foremen's Hut to introduce a brand-new Alliance system:

Forming Alliances: Head to the new tab at the bottom of the Foremen's Hut GUI. Type in your ally's player name or Colony ID to send an alliance request to their Foremen's Hut. Once they accept, trading can begin!

Direct Create Storage Access: From the alliance screen, you can choose whether or not to allow your Freight Inspector to export goods directly out of your Create Storage (if linked to your Freight Depot).

Trade Deficit Limits: Worried about being drained of resources? You can set an item deficit threshold. If you supply an allied colony with thousands of items and they don't send anything back, they will be cut off until they repay their debt! (Note: This can be set to unlimited if you happen to own both colonies).

⚙️ How Cross-Colony Logistics Works When your colony needs an item but lacks stock, the Logistics Coordinator notifies the Freight Inspector.

The Freight Inspector checks all online and chunk-loaded Allies to see if they have the stock or the ability to craft the requested item.

If an Ally can fulfill the request, an order is sent directly to their Freight Inspector.

The Ally's colony (or their Create system, if permitted) will supply or craft the item, package it up, and place it in their Export Vault—ready and waiting for your preferred method of transport!

Keeping in the true spirit of Minecolonies, setting up these logistics is a gradual process. But once the wheels start turning, you can essentially bootstrap a brand-new colony using the resources of your fully established one!

🐛 A Quick Note on Bugs Because this is an entirely new and highly complex system, you might run into a few bugs. However, you shouldn't have any concerns about colony corruption or safety—I have fully utilized the official Minecolonies API to handle all cross-colony requests safely.

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