Create: Colony Logistics

Automated bridge between MineColonies and Create Logistics.

File Details

create_colony_logistics-1.2.3.jar

  • R
  • Apr 15, 2026
  • 916.23 KB
  • 1.7K
  • 1.21.1
  • NeoForge

File Name

create_colony_logistics-1.2.3.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cclogistics-1466643:7932552"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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*Added

Portable Freight Tracker - Take your Freight tracker with you on the go so you can keep an eye on what your colonists have requested.

You can now Remove requests directly from the Freight Tracker, so any stuck requests just poof you can remove.

Added 2 new blocks...

Logistics Funnel - Once a request has been sent using this funnel, the package will gain an invisible barcode. This will update the Logger and now tell you it has been "Dispatched".. will have future options available.

Freight Scanner - The freight scanned is placed on a conveyor belt leading to your Train, this will read the invisible Barcode and update your Logger to say "En route" meaning your tracking is now 75% more effective.

To use these new block you need to use your Logistical Linker first Shift right click your Stock Ticker, then move to your Freight Depot and shift right click, only then can you can shift right click, the Logistics Funnel and Freight Scanner to link them too.

*Changed

The Logistical Coordinator will now only show "Requested" After the loop not "Dispatched"

Modified how excess stacks are configured, now players can change how many stacks they want in their own warehouse, server owners can now limit the max amount of stacks a player can hold.

*Fixed

Ballast Tags where wrong causing colonist to walk on ballasts.

Advancements triggering for no reason

Ballasts placing at random rotations