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Create: Colony Logistics

Automated bridge between MineColonies and Create Logistics.
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create_colony_logistics-1.1.7.jar

File namecreate_colony_logistics-1.1.7.jar
Uploader
OGTEnzoHDOGTEnzoHD
Uploaded
Mar 19, 2026
Downloads
494
Size
671.1 KB
Mod Loaders
NeoForge
File ID
7780391
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cclogistics-1466643:7780391"

Learn more about Curse Maven

What's new

📦 Create Colony Logistics Update ✨ Features & Improvements

New "General Duty" Role for Packers! your Packer Agents have a new "General Duty" role. Instead of standing around waiting, they will automatically switch between packing and unpacking tasks depending on what needs to be done.

Smarter Train Handling: When a train rolls into the Freight Depot, your Packer Agents will now automatically use a 90/10 split (90% unloading, 10% loading) to get the train emptied and moving again as fast as possible.

Enhanced Freight Tracking: The Freight Tracker menu has been overhauled! You'll now see new, detailed delivery steps like [Depot Received] and [Delivering] with updated colors, so you always know exactly where your packages are.

Tracker Log Cleanup: Added a new system to purge old, completed logs from the Freight Tracker so your menus stay clean and easy to read.

Faster Order Processing: The Logistics Coordinator is now much smarter at caching and handling active orders behind the scenes, making the whole request system run smoother.

🐛 Bug Fixes

No More Voided/Dropped Packages! Fixed a major issue where Packer Agents would void items or drop packages on the floor if they change their roles mid-task. They will now finish their current job and empty their hands before taking on a new role.

UI Formatting Fixes: Cleaned up how text and colors render in the Foremen's Hut and Logistics menus for better readability.

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