Create: Colony Logistics

Automated bridge between MineColonies and Create Logistics.

File Details

create_colony_logistics-1.1.7.jar

  • R
  • Mar 19, 2026
  • 671.07 KB
  • 470
  • 1.21.1
  • NeoForge

File Name

create_colony_logistics-1.1.7.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cclogistics-1466643:7780391"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

📦 Create Colony Logistics Update ✨ Features & Improvements

New "General Duty" Role for Packers! your Packer Agents have a new "General Duty" role. Instead of standing around waiting, they will automatically switch between packing and unpacking tasks depending on what needs to be done.

Smarter Train Handling: When a train rolls into the Freight Depot, your Packer Agents will now automatically use a 90/10 split (90% unloading, 10% loading) to get the train emptied and moving again as fast as possible.

Enhanced Freight Tracking: The Freight Tracker menu has been overhauled! You'll now see new, detailed delivery steps like [Depot Received] and [Delivering] with updated colors, so you always know exactly where your packages are.

Tracker Log Cleanup: Added a new system to purge old, completed logs from the Freight Tracker so your menus stay clean and easy to read.

Faster Order Processing: The Logistics Coordinator is now much smarter at caching and handling active orders behind the scenes, making the whole request system run smoother.

🐛 Bug Fixes

No More Voided/Dropped Packages! Fixed a major issue where Packer Agents would void items or drop packages on the floor if they change their roles mid-task. They will now finish their current job and empty their hands before taking on a new role.

UI Formatting Fixes: Cleaned up how text and colors render in the Foremen's Hut and Logistics menus for better readability.