Create: Colony Logistics

Automated bridge between MineColonies and Create Logistics.

File Details

create_colony_logistics-1.1.3.jar

  • R
  • Mar 8, 2026
  • 662.35 KB
  • 132
  • 1.21.1
  • NeoForge

File Name

create_colony_logistics-1.1.3.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cclogistics-1466643:7730215"
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Changelog: Logistics AI and Job Update

Smarter Train Unloading: I was getting fed p of having to have systems in place to unload my trains, so I have made the Packer Agents do it.

Packer Agents now have multiple Jobs inside their heads,

  • Import. They will take Import packages and unpack them at the warehouse.
  • Export. They will take excess items from the racks and package them and put them in Export
  • Loading. When a train arrives they will now load the train with packages from the export vault
  • Unloading. They will unload packages from the train that's for their colony.

Track Safety: Workers are smart enough to always stay on the Depot side of the tracks and maintain a safe distance from moving trains.

Added the Backbone for A New Job and Hut coming soon.

Fixes: Fixed the Freight Depot logging GUI to show a cleaner look ensuring that you can see longer names, and always see the status