Create: Colony Logistics

Automated bridge between MineColonies and Create Logistics.

File Details

create_colony_logistics-1.1.0.jar

  • R
  • Feb 24, 2026
  • 651.81 KB
  • 130
  • 1.21.1
  • NeoForge

File Name

create_colony_logistics-1.1.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cclogistics-1466643:7672428"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more aboutย Curse Maven

๐Ÿš€ New Features & Additions Freight Tracker Module: Added a new TRACKER_MODULE (FreightTrackerModule and FreightTrackerModuleView).

Freight Depot Update: The new tracker module has been officially integrated into the FREIGHT_DEPOT_BUILDING_ENTRY. ๐Ÿš‚

๐Ÿ› ๏ธ Adjustments & Improvements Packer Agent Upgrade: The PACKER_AGENT_WORK module was upgraded from a standard WorkerBuildingModule to a CraftingWorkerBuildingModule. ๐Ÿ“ฆ

Job View UI Change: The job view producers for the Logistics Coordinator, Freight Inspector, and Packer Agent jobs were all changed from ClientJobViewnew to DefaultJobViewnew. ๐Ÿ–ฅ๏ธ

๐Ÿงน Code Quality & Refactoring Enhanced Type Safety: Replaced raw Map variables with proper generics (Map<String, Map<EventType, List<Tuple<SoundEvent, SoundEvent>>>>) when registering citizen sound events. ๐Ÿ”Š

Cleaner Configuration Registration: Removed an unnecessary IConfigSpec cast during the ModConfig registration. โš™๏ธ