Create: Colony Logistics

Automated bridge between MineColonies and Create Logistics.

File Details

create_colony_logistics-1.0.3.jar

  • R
  • Feb 23, 2026
  • 638.58 KB
  • 80
  • 1.21.1
  • NeoForge

File Name

create_colony_logistics-1.0.3.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cclogistics-1466643:7668398"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog Updates & Enhancements:

Dynamic AI Skill Scaling: Citizen skills now have a much more noticeable impact on your logistics workers. High Intelligence reduces operational delays and task cooldowns, Athletics boosts their movement speed while running errands, and Strength directly increases their raw physical capabilities.

Increased Package Capacity: Packer Agents have been trained to be much more efficient! They can now cram significantly more items into outgoing packages, with their maximum capacity scaling based on their Strength skill.

Import Vault Extraction: Adjusted AI routing behaviors so that logistics workers will now properly target, interact with, and extract items directly from the Freight Depot's connected Import Vault.

Multi-Stack Imports Enabled: The logistics system has been upgraded to process multiple stacks of items simultaneously during import phases, drastically increasing the depot's overall item throughput.

Intelligent Crafting Verification: The system now smartly checks if your colony actually has the capability to craft a requested item before attempting to fulfill the order, preventing deadlocked requests and wasted time.

Bug Fixes:

Item Vault Placement Fix: Fully resolved the frustrating issue where Create Item Vaults wouldn't form properly or connect to the Freight Depot. The building will now correctly force the vault multiblocks to reform and relink upon placement and level upgrades.

Debug Logging Restored: Re-added several critical console logs that were previously missing, making it much easier for server admins to track down logistics bottlenecks when debugMode is enabled.

Diagnostics & Future Roadmap:

Network Syncing: We are actively investigating reports of intermittent network disconnects that can occur when the server tries to sync complex citizen data to the player's client.

UI Tab Ghosting: We have successfully identified the root cause of a visual bug where the worker tabs in the Freight Depot GUI (Packer Agent vs. Logistics Coordinator) can occasionally ghost or overlap.

Future Plans: A structural refactor of the underlying worker UI modules is planned for a future update to permanently fix the tab ghosting issue. For now, background failsafes remain in place to ensure the buildings and workers remain stable and fully functional.