CCI Map Palette Forge 0.3.3
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What's new
Changelog
0.3.3
- Updated the build target for Star Technology THETA-2 HOTFIX 4: FTB Chunks 2001.3.8 and FTB Library 2001.2.13.
- Bumped the build toolchain to the latest loaders: Forge 47.4.26 (runtime range still
[47.4.0,48.0.0)) and Fabric Loader 0.19.5. - Added tab-completion for
/cci_map_palette auto_override add(namespaces that register blocks or fluids and are not yet enabled, scanned from the registries) andremove(currently enabled namespaces). - Removed the
/cci_map_palette debugcommand. - Added default auto-override namespaces for newly shipped block mods: Colossal Chests, Ex Nihilo Sequentia, Expanded GT, Flux Networks, Functional Storage, MEGA Cells, Project Red Illumination, Steam 'n' Rails, Stargate Journey, Star Technology Core, Thermal, Tom's Storage, and Create: Vintage.
0.3.2
- Updated the build target for Star Technology THETA compatibility, including Forge 47.4.20, Architectury API 9.2.14, FTB Chunks 2001.3.7, and FTB Library 2001.2.12.
- Replaced snapshot build plugins with stable resolvable versions and moved the Gradle wrapper to 8.8 for the newer Loom toolchain.
- Added
/cci_map_palette auto_override unmappedand/cci_map_palette auto_override list_unmappedto list loaded mods that are not currently enabled for automatic runtime color resolution. - Added explicit CurseForge publication metadata for Minecraft 1.20.1, Fabric, Forge, and Java 17 so uploaded files are tagged correctly.
0.3.1
- Added runtime block name resolvers so the large map overlay can show resolved names for blocks with runtime-derived map state.
- Added AE2 and GTCEu cable runtime name resolution so overlay labels reflect the actual cable variant instead of the base block id.
- Added GTCEu cable runtime color resolution to keep minimap colors aligned with resolved cable materials and states.
0.3.0
- Added runtime fluid color overrides and automatic fluid color resolution for configured namespaces.
- Unified
auto_overrideso namespace support applies to both blocks and fluids. - Expanded the debug overlay to show fluid ids, whether map coloring comes from block or fluid state, and separate runtime block/fluid override values.
- Broadened AE2 support from
cable_busonly to AE2 colorable block entities that expose runtime color state. - Added a targeted
/cci_map_palette invalidate_map <radius>command for rescanning loaded chunks around the player. - Hardened the render hook so runtime override failures fall back to the original FTB Chunks path instead of aborting map rendering.
0.1.1
- Added default auto-override coverage for more block-heavy building mods including Chipped, Rechiseled, FramedBlocks, Architect's Palette, Dustrial Decor, and Create Diesel Generators.
- Added publishing metadata and Gradle-based CurseForge publishing for Fabric and Forge artifacts.
- Added the project icon to packaged mod metadata for both loaders.
0.1.0
- Added runtime FTB Chunks color overrides for Fabric and Forge on Minecraft 1.20.1.
- Added a public client API for registering per-block runtime color resolvers.
- Added automatic namespace-based texture-aware color resolution for selected mods.
- Added shared hot-reloadable client config in
config/cci-map-palette-client.toml. - Added in-game commands for debug overlay and automatic override namespace management.
- Added a targeted AE2
cable_buscolor resolver based on runtime block entity color.
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