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CBC Enchanced Shells [Create Big Cannons]

Adds 50 enhanced munition variants (Mk.I–V) to Create Big Cannons: 9 shell types with escalating damage, armor penetration & explosive power, plus 5 powder charges with increased muzzle velocity. Tiered crafting, unique colors & balanced progression.
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CBCmoreshells-1.2.3.jar

File nameCBCmoreshells-1.2.3.jar
Uploader
arginou57arginou57
Uploaded
Aug 9, 2026
Downloads
6.8K
Size
2.0 MB
Mod Loaders
NeoForge
File ID
8612686
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cbc-enchanced-shells-create-big-cannons-1489732:8612686"

Learn more about Curse Maven

What's new

CBC Enhanced Shells 1.2.3

Requires Create Big Cannons 5.11.4+ (older versions crashed with NoSuchMethodError — the mod now refuses to load instead of crashing in-game)

Fixes

- Shell Holder: loaded sub-munitions no longer disappear when the holder is fired from a cannon (they were lost due to an NBT format mismatch; wired fuze and missiles already worked)
- Cluster Shells: complete rework of the airburst logic:
  - now split mid-air even with a fuze equipped (the fuze is passed down to every sub-shell)
  - without a fuze, sub-shells now get a default impact fuze — they actually explode instead of landing as duds
  - no longer split instantly at the muzzle on flat shots, or immediately when released by a rocket (fixed early detonation and the simultaneous point-blank explosions that could freeze/crash the game)
  - ground detonation via wired fuze now fountains sub-shells upward and outward
- Bunker Buster: no longer bounces off terrain at high velocity — it now reliably enters drilling mode on impact
- Gravitational Shell: the black hole now actually ends — duration reduced from 2–3 min to 30–60 s, compression radius halved, entity attraction range reduced from 512 to 128 blocks (visual effect synced)
- Rockets: fluid shells (and any payload with block-entity data) no longer lose their contents when converted to a rocket — fixes the CBC fatal error on release
- Guided missiles: cluster payloads now burst on approach to the designated coordinates (~35 blocks) instead of detonating early at the top of the arc
- Survival mining: all shells/blocks can now be mined with a pickaxe and drop themselves (the mineable tag was missing entirely)
- Iris/Oculus: shader shell visuals are now cleanly disabled when a shaderpack loader is present, and any shader failure disables the effect instead of crashing the client
- Mini H-Bomb: detonation logic hardened (server-side guards + claim protection, matching the other nukes)

Added

- Target Designator — manual coordinates: right-click in the air to open a screen and type X/Y/Z directly (pre-filled with your current target or position). Confirm/Clear buttons; sneak+right-click in the air still quick-clears. No more walking to the target to click it!

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