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Cave Spelunking[Forge/Fabric]

Prevents ores from spawning not exposed to air/fluids/other ore blocks

  • Cave-Focused Ore Generation: Ores only appear next to specific cave blocks (like air, water, and lava), ensuring a more natural placement.
  • Customizable Ore Spawn Chance: Adjust the global spawn rate of ores with a simple percentage slider. Decrease for a challenge or keep it balanced.
  • Hidden Ore Chance: Control the likelihood of ores generating outside designated cave walls. Default is 10% for a more cave-focused experience.
  • Vein Density Modifier: Fine-tune the density of ore veins like iron and copper with a multiplier. From disabling veins entirely to increasing their abundance, the choice is yours.
  • Ore Inclusion/Exclusion List: Specify ores to exclude (or include, with inversion) from the cave-only restriction, ensuring compatibility with modded ores.

Requires Cuboard dependency to be installed in newer versions

  • Set the chance for ore to spawn outside of caves
  • Set which blocks ore is allowed to spawn next to, default is air, liquids and other ore blocks
  • Reduce the chance of all ore to spawn globally
  • Set the density of ore veins(iron/copper)
  • Set which ores are affected/excluded

If you enjoy this mod consider supporting the development, any support is greatly appreciated.

The development is an unpaid free-time activity, so any support helps being able to spend more time on it.
You can support me on Patreon, or just spreading the word around.


The Cave Spelunking[Forge/Fabric] Team

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