CaveBiomeAPI [Fabric]

This mod works as a bridge so modded cave biomes can be compatible and generate together

File Details

cavebiomeapi-1.16.5-1.3.0.jar

  • R
  • Oct 6, 2021
  • 881.20 KB
  • 2.9K
  • 1.16.5
  • Fabric

File Name

cavebiomeapi-1.16.5-1.3.0.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cavebiomeapi-fabric-493640:3483518"
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1.3.0 RELEASE

 

FEATURES IN 1.3.0

  • Ported to Fabric 1.16.5
  • Added Noise Carvers
  • Added Config
  • Cave Biome generation now keeps in mind the surface biome depth, which mean that it may spawn lower in deep biomes and it can spawn higher in tall biomes (may be more noticeable in oceans and rivers, but is still under development)

 

CONFIG

  • Added Cloth and ModMenu compatibility
  • Added config to toggle Noise Carver generation
  • Added config to toggle Default Cave Biome generation

 

TOGGLEABLE CAVE BIOME

  • Disabling the Default Cave Biome will prevent it from spawning in the world, still, it will only affect the default one only and not modded variants
  • It will cause that any space that is supposed to be cave biome will be filled with the biome from the surface, just like 1.18 generation

 

SPECIAL THANKS

A very special thank to TelepathicGrunt who has contributed a lot of code that fixed many (if not all) of the bugs that we had on this mod.

 

Another very special thank to LudoCrypt who has helped to introduce an awesome way to distribute the cave biomes!  

 

And another special thank to all these special people who are supporting the development of these mods by donating!

 

WARDEN PATREONS

  • Amogus
  • Dopadream
  • StabbyCakes

 

AXOLOTL PATREONS

  • LugenTheFirst

 

STRIDER PATREONS

  • EternalOne
  • Gareth
  • Iggyzy

 

FORMER PATREONS

  • aAndrew
  • Fresh
  • Jed16338
  • Magiwarriorx
  • Mimic
  • MuraO & Canary_meow
  • Pato
  • SrWesLy