File Details
CaveGenerator-Forge-1.3.jar
- R
- Feb 19, 2022
- 474.51 KB
- 3.4K
- 1.16.5
- Forge
File Name
CaveGenerator-Forge-1.3.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
Cave Generator 1.3 (1.16)
This build finally brings full compatibility to Minecraft 1.16, including
- Full CatLib integration
- Fancy, graphical analysis for preset errors
- Support for TerraForged
- Multi Generators for all noise types
- Supports all features from the 1.12 version, even dimension support.
Additionally, all of the bugs from the 1.2 beta have been fixed.
- Fixed caves generating in all dimensions (now configurable).
- Fixed compatibility with TerraForge and Cave Biomes API.
- Fixed a whole bunch of errors with the default
catpreset. - Fixed a handful of issues with the default commands (from CatLib).
- Fixed a few issues with the biome predicates (from CatLib).
- Fixed air blocks in default structures
Detailed Preset Analysis
Invalid settings, syntax errors, missing structures, unused fields, and other errors will now generate detailed reports in the CatLib error menu. This replaces the original PresetTester from past versions.

Multi Noise Generators
The multi noise type introduces a recursive noise data structure. This allows you to arbitrarily combine multiple noise generators to form complex noise outputs for all of your features.
For example,
map: {
type: multi
multi: sum
references: [
{
type: simplex
frequency: 0.002
range: [ -6, 10 ]
}
{
type: perlin
frequency: 0.05
range: [ -2, 2 ]
}
]
}

Moving Forward
You should be aware that Cave Generator 1.3 will most likely be the last ever non bugfix release. If these features sound exciting to you and you'd like to see more in the future, you should stay tuned for my next mod, codenamed "Project World." This mod will completely replace Cave Generator, allowing full control over all feature registries and various other biome attributes and generation behaviors. It will use a recursive, modular data structure for all of its configs and is expected to be extremely powerful. Please follow us on Discord to join the conversation and help influence the future direction of the mod.

