File Details
cavegenerator-0.8.jar
- B
- Aug 12, 2018
- 67.76 KB
- 311
- 1.12.2+1
File Name
cavegenerator-0.8.jar
Supported Versions
- 1.12.2
- 1.12.1
Fixed a preset-related crash that could occur with some configurations. Original changelog below.
Additions:
- Giant stone clusters
- In addition to adding stone layers, users can now also add giant stone clusters through their cave presets.
- Users can add any number of clusters, each requiring the following pieces of information:
- "state" : the blockstate,
- "frequency" : the 0 - 1 spawn chance (to start a new cluster 1x / chunk),
- "radius" : the radius (in blocks) -- this can be fairly high,
- "radiusVariance" : how many blocks the radius can extend in or out for each dimension (randomly),
- "startingHeight" : the center height, and
- "heightVariance" : how much startingHeight can fluctuate up or down (in blocks).
- It's worth noting that this feature is actually roughly as fast as how andesite, diorite, and granite are spawned in vanilla, if not faster.
- Spawns after caverns are generated and before stone layers are generated.
- All three can be used simultaneously.
- stone_clusters.json
- A new preset to show off the feature.
- A config option
- enableVanillaStoneClusters
- Stops andesite, diorite, and granite from spawning in the world. Highly recommended when using the stone_clusters preset, so that the generator can replace the vanilla function instead of adding to it.
- enableVanillaStoneClusters

