File Details
CaveGen2.27_3_1.5.2__Unzip_into_mods_.zip
- R
- Jun 21, 2013
- 293.27 KB
- 960
- 1.5.2
File Name
CaveGen2.27_3_1.5.2__Unzip_into_mods_.zip
Supported Versions
- 1.5.2
2.27_3 - Fixed dirty code for saving data
2.27_2 - Recipe adding moved from Lantern mod into CaveGen plugin container
2.27_1 - Fixed bug crashing game when launching vanilla world before playing any cave world
2.27 - New village house - Cattle shed, more stalagmite(8), stalactite (8) and icicle(4) types, stalagmites and stalactites generate more, snow zone is now more icy - ice on ceiling and ice caves, caves and ravines now generate correctly through snow and obsidian in snow and tectonic zone, improved house generation algorithm in villages(special buildings should be now more scattered through the village - there should not be two blacksmiths next to each other), old shed is back, whole system of ruins implemented - similar to villages(names are generated by custom name generator, they generate below level 30, if you destroy all spawners in ruins you will purge the ruins and you recieve some experience), 2 new commands(for ruins), inner changes to generating algorithm - should slightly increase the performance during world generation
2.26_1 - Fixed bug crashing game using LAN
2.26 - Switched from Modloader to Forge, Full and correct LAN support using packets, Plugin container supporting CocoaCraft and Lantern mod, Lantern plugin, lantern can be placed on ground or hung from ceiling, removed Mossy stone, removed Cave Lantern and Lantern (since you can now place Lantern on the ground, the lying lantern now replaces cave lantern in case you install Lantern plugin), mcmod.info file with description and mod icon in Forge mod manager, new village names (now 40 in total!), Villages now shouldn't generate too close (they requre at least 50 blocks wide gap), You need pickaxe to obtain shards
2.25 - Fixed villages count setting via config file, new installation, more roots in jungle zone, villages have unique names chosen from editable list, greeting when entering/leaving village (can be disabled via config file), population check (will not work on far villages), 3 new commands(see Commands tab above), ravines, vanilla caves, big dungeons have roof, you spawn on surface, fixed lighting bug on surface, changed color of the sky, added holes leading from surface underground, added gravel to rock zones, mycelium to jungle zones and thin snow to snow zones, added lantern item, vines can occasionally spawn in rock zone, correct temperatures for biomes (water in snow zone will now freeze), simplification of some parts of mod(could run better if it caused you lag), numerous enhancements for current algorithms
2.2 - full biomes support!, biomes are set as large, new zone - tectonic, bottoms of lakes are biome-specific and sometimes even height-specific, jungle zone is made of grass and dirt, long hanging vines in jungle zone, new village house - Inn, icicles can now hang on ice or snow, new texture for moss stone, fixed block bounds for stalactite, stalagmite and icicle, new crafting recipe(see crafting), moss stones have now 1/3 chance of dropping instead of 1/4, improved checks for main generation algorithm, completely new algorithm for generation of bridges - they won't end in the air + they can lead to both directions, more efficient ore-spawning algorithm, new generating algorithm for spawners, corrected little bug in village generation check
2.1 - waterfalls over lava pools,water pools and frozen water pools(their generation depends on zone), jungle zone now contains more water, Villages! Featuring walls, several buildings and of course villagers, number of villages can be configured in config file (.minecraft/config/mod_CaveWorld.cfg)(the number determines maximum number of villages(-1 means infinity)), hermits in sheds now have real beds, stalactites and stalagmites are now correctly named, generation of structures now can be turned on or off by generate structures button in creation of new world, stalactites,stalagmites and icicles can now be placed only on proper terrain and place(i.e. icicles require block of snow above, stalagmites requre block of stone below...) and they will also drop if you destroy the required block, glow shards have now only 1/3 chance to drop, glow shards have new texture, mushrooms now naturally generate in jungle and rock zone, new types of ruins(in 2.0 there were 4 ruins, now there are 10 in total!) with more hidden chests, several bugfixes and improvements of some algorithms
2.0 - (most significant changes from the last version by I Am David Minecraft) Added small roots sticking out of the wall, surface now looks more dead than unfinished. Completely new structure generating algorithm. New ruins, shacks. Many tweaks in old code. More variety in chest loot. Bridges(they were originally in the code, but they weren't used). Changed the config file to simplier one. You no longer spawn on the surface. Fixed some bugs. Updated for 1.4.4.

