File Details
CataclysmicArsenal-0.6.1.1+1.21.1[NeoForge].jar
- R
- Jun 29, 2026
- 80.65 MB
- 141
- 1.21.1
- NeoForge
File Name
CataclysmicArsenal-0.6.1.1+1.21.1[NeoForge].jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Changelog v0.6.1.1
The amount of particles generated by some effects was reduced
Changelog v0.6.1
Dependency Changes
Removed:
- Extended Datapacks
By integrating the new utilities, it is no longer necessary
- Lazy Utilities Deprecated
Added:
- SL Library 1.3.3+ (formerly Lazy Utilities - Core)
- SLM Elements 1.0+ (formerly LZM: Elements, part of Lazy Utilities)
- SLM EpicFight 1.2.2+ (formerly LZM: Epic Fight, part of Lazy Utilities)
- SLM Shaders 1.4.2+ (formerly Lazy Utilities - Core / Client - FX)
- SLM Codex 1.0+ (formerly Lazy Utilities - Core / Client - Tooltip)
Modifications
-
The client-side skill thread now operates as an infinite client-side coroutine. It is centralized and subdivided based on the relevant passives. The client thread now exclusively manages KeyBinding-related data.
-
The majority of visual effects have been migrated to operate as client-side
ITickTasks, reducing Netty load by approximately 90%.
Bug Fixes
- Fixed a Netty saturation and server crash caused by certain weapons.
- Fixed an issue where Electric Helix caused an increase in overall Netty latency.
- Fixed an issue where the Ionized Area left by Dikerávnos caused a critical latency spike in Netty, disconnecting players from LAN worlds.
- Fixed a latency issue caused by Astrape's Overload passive when the player was in rain or underwater during target sampling and rendering.
- Fixed an exception thrown when holding a weapon on a dedicated server.
- Fixed an exception thrown when unequipping a weapon on a dedicated server.
- Fixed an exception thrown when attempting to play any weapon's IDLE animation.
- Fixed an exception caused by Shaders being dispatched from server to server; a filtering utility is now used to handle these packets.
- Fixed an issue where Champion of the Flames: Impact caused a fall loop.
- Fixed a fatal error where the Dikerávnos electric cloud remained active after the player died.
- Fixed an issue where the visual effect of the Dikerávnos electric cloud stacked infinitely on the client thread; only the support logic now stacks.
- Fixed an issue where the Superconductor status effect did not trigger the 25% lightning strike impact on the affected entity.
- Fixed a display issue in the Soul Render weapon hub where skill order was shown incorrectly for Wraithfury after casting Soul Recursivity.
Changes
- The Impact Frame effect for the Ignitium Chestplate skill is now a Colored Impact Frame.
- Reduced the alpha value of the Fire Overlay for the Incinerator category.
Balance — Nerfs
Astrape:
- Dikerávnos cost increased:
135 → 280.
The previous damage increase made it a devastating skill capable of wiping entire groups of enemies. Combined with the electric damage bonus from Superconductor, the 25% armor reduction, and the ability to imbue the weapon with lightning for bonus damage against heavily armored targets, the weapon proved extremely powerful in extended engagements. Additionally, players who chose to accumulate lightning clouds instead of firing a single high-damage bolt significantly increased their sustained DPS — DPS that could be maintained even after switching weapons.
Meat Shredder:
- Electro-Eviscerator cost increased:
65 → 110.
Despite being a straightforward weapon, its passive scales very effectively with flat AD. Since it can replicate fractions of damage and ignore I-Frames, stacking flat damage amplifies the effect to a devastating degree.
The Incinerator:
- Inner Flame cost increased:
120 → 150.
Given that the additional damage bonus when holding the respective artifacts meaningfully increases the damage output, reducing how often the player can enter the Inner Flame state feels like a sufficient adjustment. Unlike other weapons, it does not typically have strong scaling or become overpowering — this change should be enough for now.
Balance — Changes
Meat Shredder:
- Increased transition speed for vertical and horizontal slashes during Electro-Eviscerator by 110%.
Removed
- Mechanics for the Ceraunus, Infernal Forge, and Void Forge categories have been suppressed.
The necessary animations are not yet available, and resolving Netty issues and exceptions takes priority over new content. These categories will be released in due time as their respective Codex entries and animations are completed. Please note that this project moves at a slow pace and these features are currently a low priority.