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Carry Mechanics

Pick up, carry, and place blocks and entities with your bare hands! A lightweight, configurable successor to Carry On.
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Carry Mechanics (1.0.5)

File namecarry_mechanics-26.2-neoforge-1.0.5.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Aug 4, 2026
Downloads
16
Size
3.1 MB
Mod Loaders
NeoForge
File ID
8572830
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:carry-mechanics-1608286:8572830"

Learn more about Curse Maven

What's new

v1.0.5 — Fix: carried blocks keep the wrong orientation on placement

Fixes carried blocks with an orientation property always being placed facing the way they were picked up, instead of facing where the player is looking.

Fix

  • Orientation not recalculated on placement: any carried block with a FACING/HORIZONTAL_FACING or AXIS property (barrels, furnaces, dispensers, observers, logs, etc.) ignored the direction the player was looking at when placing it back down. The placement logic already computed the correct orientation via getStateForPlacement, but an unconditional post-processing step overwrote it with the orientation saved at pickup time. That override has been removed, so orientation is now recalculated exactly like a normal vanilla placement.

Notes

  • Affects any block with a Direction/Direction.Axis blockstate property, not just barrels.
  • Entity carrying/stacking/placing is unaffected.

JAR: carry_mechanics-26.2-neoforge-1.0.5.jar

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