Carry Mechanics (1.0.5)
Curse Maven Snippet
What's new
v1.0.5 — Fix: carried blocks keep the wrong orientation on placement
Fixes carried blocks with an orientation property always being placed facing the way they were picked up, instead of facing where the player is looking.
Fix
- Orientation not recalculated on placement: any carried block with a
FACING/HORIZONTAL_FACINGorAXISproperty (barrels, furnaces, dispensers, observers, logs, etc.) ignored the direction the player was looking at when placing it back down. The placement logic already computed the correct orientation viagetStateForPlacement, but an unconditional post-processing step overwrote it with the orientation saved at pickup time. That override has been removed, so orientation is now recalculated exactly like a normal vanilla placement.
Notes
- Affects any block with a
Direction/Direction.Axisblockstate property, not just barrels. - Entity carrying/stacking/placing is unaffected.
JAR: carry_mechanics-26.2-neoforge-1.0.5.jar
This mod has no additional files

