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Carrots Library [FORGE]

Base library used by The_Wabbit's mods

File Details

carrotslib-mc1.19.4-5.0b1.jar

  • B
  • Jul 4, 2023
  • 2.00 MB
  • 2.3K
  • 1.19.4
  • Forge

File Name

carrotslib-mc1.19.4-5.0b1.jar

Supported Versions

  • 1.19.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:carrots-lib-311327:4624988")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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mc-1.19.4-5.0b1 [Jul-04-2023]
Rebuilt for Minecraft 1.19.4 and forge-1.19.4-45.1.0.

- CHG: The mod's configuration has been reworked for compatibility with Forge's config partitioning. CarrotLib's config is now called 'carrots-server.toml' and is located solely on the server (dedicated) or within each world's save (single-player).
- CHG: Removed following config options (obsoleted or not-feasible by config partitioning): forge_milkfluid (always done now).
- CHG: In general things have been refactored to use data tags whenever appropriate to parallel the same in the base Minecraft code.
- CHG: Diet mod integration has been disabled until 1.20 (no 1.19.4 stable public version avail)
- FIX: Lots o' issues with the experience computation utilties.
- NEW: Pulled up the following fluids from various mods: goat milk, sheep milk, birch sap, mushroom stew, and luminescence. The fluids can be sourced from vanilla entities so can be assumed to exist by the dependent mods. Birch sap, all milks, and stew are defined as drinkable and ingame-placeable buckets. Luminescence has been remapped to originate from glow squid rather than as a special drop from regular squid (VFP,HCB).
- NEW: Armory lining framework has been updated to support distinct 'coatings' which reside on the exterior of the armor piece ONLY (think 'skins'). See ArmorUnderwear mod if you want details.
- NEW: A new farming utility framework in support of VFP,XFP,PnK. IFertilizerItem has been redone and there are replacements for BushBlock and CropBlock to handle complex farming mechanics.
- NEW: A SaturationEffect has been added to the WellFed effects group. This is basically the standard saturation effect but can be long-lasting. Is used by drinks/armor/etc. to give saturation.
- NEW: The food_poison damage type has been pulled up from VFP and the prickly_plant damage type has been pulled up from AUw.