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Carcass — Immersive Hunting & Butchering (Forge)

Carcass turns hunting into a real process. Instead of mobs instantly dropping meat and leather, they leave a carcass that you must butcher with specialized knives.
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Description

Carcass turns hunting into a real butchering loop.
No more boring instant drops—mobs leave a carcass that you must process with tiered hunting knives or the Butcher’s Block.

Quick Features

 

  • Carcasses replace instant meat/leather drops
  • Tiered hunting knives (Flint → Netherite)
  • Butcher’s Block for faster, cleaner processing
  • Fully configurable (cooldowns, slices, rules, FX)
  • Integrations: Jade / The One Probe, Farmer’s Delight, KubeJS hooks

Tiered Hunting Knives

 

 

Progress through multiple tiers of hunting knives designed for survival and modpacks:

  • Flint, Bone, Stone, Iron, Gold, Diamond, Netherite

No More Instant Drops

Instead of instantly receiving meat/leather, mobs drop a carcass.
Processing becomes part of the gameplay: hunt → butcher → collect.


 

HUD Integrations (Jade / The One Probe)

Get carcass info at a glance:

  • Remaining cuts
  • Cooldown status
  • Last drop type

Mod Showcase

 


 

Compatibility

  • Jade
  • The One Probe
  • ⚠️ Farmer’s Delight (Cutting Board support) — Experimental / WIP 
  • KubeJS hooks (for pack makers / live tweaking)

Configuration

Carcass is built to be 100% configurable:

  • cooldowns
  • extra slices
  • drop rules / whitelists
  • category-based tuning + per-player attributes (where supported)

 


Version

  • Minecraft: 1.20.1
  • Loader: Forge

Credits 

Inspired by Pyrotech (MC 1.12.2) and its carcass butchering loop.
Some visuals are temporary placeholders and will be replaced with original textures/models in upcoming updates.

The Carcass — Immersive Hunting & Butchering (Forge) Team

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