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Carbon Fabric

GPU instancing and cached rendering for large numbers of dropped items. An unofficial Fabric port of Carbon.

Carbon for Fabric is an unofficial client-side Fabric port of Carbon by First_sight, who created the original mod and shared its source. All credit for the original design goes to them.

 

What it does

It caches item model geometry and draws repeated dropped items with GPU instancing, plus batched entity shadows. The gain is largest when many items lie in one area - big farms, mining sessions, mob-farm outputs.

 

Supported versions

Every Minecraft version has its own build (1.16.5 through 26.3). Use one Carbon jar per instance, matched to your exact game version.

 

Requirements

- Fabric Loader (0.14.25+ on 1.16.5, 0.20.1+ on newer versions)

- Fabric API

- Client side only - do not install on servers

 

Commands

- /carbon config - open settings

- /carbon stats - rendering counters

- /carbon enabled false / true - toggle for A/B comparison

 

Compatibility

- Sodium and Lithium recommended

- Iris for shaders (its compatibility path is used on 1.21.5 / 1.21.8)

- Tweakeroo and TweakerMore - item limits and precise model transforms are respected

- EntityCulling keeps handling visibility in the compatibility path

 

License

MIT, original copyright notice retained. Upstream: Carbon by First_sight. This port is unofficial and not affiliated with the original author.

Carbon Fabric Team

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