caravansconvoys-forge-1.0.12-1.20.1-java17.jar
Curse Maven Snippet
What's new
Caravans & Convoys - Automatic Trade
Version 1.0.12 | Minecraft 1.20.1, Forge
Guard Villagers and MCA Reborn guards can now escort your caravans.
NEW: village guards as caravan soldiers
Have your guards follow you to the dock and press Start Operation (or press it again while the wagon waits at home). Every Guard Villagers guard and every MCA Reborn guard or archer that is following you joins the escort, up to the same cap as Villager Recruits (recruitEscortMax, 10 by default). They walk beside the wagon, go after anything that attacks the caravan, and the wagon stops for the fight as it does for your other guards. When the run ends they stay where they stand so you can collect them. To take one off a caravan, tell it to follow you again.
Two things the caravan sorts out for them, because neither mod knows about convoys: a guard that chases a monster off into the fields is called back once it strays more than 24 blocks, and guards from the two mods no longer fight each other when a stray arrow hits the wrong one.
Both mods are optional, and nothing changes if neither is installed. On Guard Villagers, a guard only counts as following you while you are online and, with its default settings, have Hero of the Village, the same rule that mod uses for the follow order.
We tested this on NeoForge 1.21.1 (Guard Villagers 2.4.12, MCA 7.7.36) and Forge 1.20.1 (Guard Villagers 1.6.19, MCA 7.7.1). All four following guards joined, one that was not following stayed behind, they killed every attacker at the dock and on the road, and they kept pace with a moving wagon.
Thanks to MythicalMontie for asking. Millenaire, which frith_irl suggested, has no version for 1.20.1 or 1.21.1, so it cannot be supported.
This mod has no additional files

