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Caravans & Convoys - Automatic Trade

Place a dock, post an offer, and horse-drawn wagons haul goods between docks on their own, guarded by soldiers on the road.
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caravansconvoys-forge-1.0.9-1.20.1-java17.jar

File namecaravansconvoys-forge-1.0.9-1.20.1-java17.jar
Uploader
BarunnBarunn
Uploaded
Oct 8, 2026
Downloads
199
Size
194.7 KB
Mod Loaders
Forge
File ID
9097933
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:caravans-convoys-automatic-trade-1599431:9097933")

Learn more about Curse Maven

What's new

Caravans & Convoys - Automatic Trade
Version 1.0.9  |  Minecraft 1.20.1, Forge

Your wagons now work with DragN's Livestock Overhaul, and are pulled by its horses.

FIXED: wagons leaving without their horses when DragN's Livestock Overhaul is installed

DragN's Livestock Overhaul swaps every vanilla horse for one of its own the moment it appears in the world, and that included the two draft horses a dock hitches to its wagon. The swap happened after they were hitched, so the wagon set off with empty shafts while its new horses stood loose beside the dock (or occasionally did not appear at all). The dock now hitches whichever horse takes the place of the one it spawned, so the team is that mod's horses, in whatever breed and coat it gives them. A spawn that comes back with no horse is simply tried again, and the Headless Horseman it can produce in October and November is never put in the shafts.

The same goes for the skeleton team on a sea crossing, and for a wagon that was already out on the road when you installed the mod: when its saved horses are swapped as the area loads, the wagon takes the new ones back, and if a horse is missing for good it hitches a fresh one.

Asked for by MythicalMontie.

Existing worlds
Drop in over 1.0.8. No world data, config or network changes, so the server and clients do not have to update together.

This mod has no additional files