
Description
CAPTURED MOBS
Capture mobs and build your own automated mob farm! Collect creatures in Capture Balls, place them inside a farm, and upgrade its speed, loot, and storage.
Capture and release
Right-click an adult mob with an empty Capture Ball to capture it instantly. Sneak-right-click the ground to release it again. Captured mobs retain their names and variants, including sheep colors. Baby mobs and bosses cannot be captured.

Build your farm
Each farm starts with one mob slot. Add Cage Expansions to unlock up to three slots—all active mobs are farmed together.

A blade is required to run the farm:
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Wood: one cycle every 10 seconds
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Stone: every 8 seconds
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Iron: every 6 seconds
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Diamond: every 4 seconds
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Netherite: every 2 seconds
Improve your loot
Lucky Charms apply Looting levels to the farm’s drops:
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Iron: Looting I
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Emerald: Looting II
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Diamond: Looting III
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Netherite: Looting IV
Actual drops depend on the mob’s loot table.
Storage and automation
Expand the internal storage from 9 slots to 27 or 54 slots. Use hoppers from above or the sides to supply Capture Balls and blades, and extract drops from below.
Farms require no fuel and generate no experience. Blade durability is disabled by default. Enable it and adjust the wear rate through the in-game configuration. Netherite blades remain unbreakable. Farm-Time changable. Looting 4 Lucky Charm can be disabled.
For players who enjoy mob farming, automatic loot collection, mob capture, hopper automation, and upgradeable farms.
Development disclosure: Developed with AI assistance for code and artwork, with manual editing and gameplay testing. Questions, bug reports, or feature requests? Feel free to reach out to me on Twitter/X: x.com/ilawayy






