Capsule

Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.
Back to Files

Capsule mod v4.0.51 - for mc 1.15.2

File nameCapsule-1.15.2-4.0.51.jar
Uploader
LythomLythom
Uploaded
Dec 26, 2020
Downloads
335
Size
317.5 KB
Mod Loaders
File ID
3149452
Type
R
Release
Supported game versions
  • 1.15.2

What's new

1.15.2-4.0.51 : Improved preview and client-side download of template

- Improved rendering: the full blocks are rendered in the preview and not only the wireframes
- New command ! /capsule downloadTemplate allows you download the template of the capsule you are holding in hand locally in <instance_folder>/capsule_exports. No permission is required to download template from a server as long as you have the capsule in hand and have previewed it once without deploying.
- Add new empty capsule recipes for some common modded ores (based on the one supported by thermal fundation). So you now get copper, invar, lumium, enderium and more recipes to craft empty capsules.
- Fix entities rotation we deploying (minecarts, items frames, armor stands, etc.)

1.15.2-4.0.43 : Bugfix

[Community report] Fix Capture base now properly give back its item when block is broken (Thanks Zerus (on Discord))

1.15.2-4.0.40 : The 1.15 Update

Template from previous versions might (or might not) work ! There are some holes in the minecraft datafixer when upgrading structures 1.12 → 1.15 so rememeber to do backups before you try =)

  • Port capsule from 1.12 to 1.15, it was awfully long and painfull and I hope minecraft team calm down with breaking changes xD
  • New FX for capture zone display
  • Thank you Zerus (on Discord) for the help with testing!
  • 1.15 Update details :
    • Update the TemplateManager storing logic to ensure vanilla structure blocks compatibility
    • Update config to match new system (from cfg to toml), the new capsule-common.toml config file should be even better and documented enough to be understood.
    • Update recipe registration, recipes should now be overridable using datapacks
    • Udpate recipes logic to match new interfaces and Serializer system
    • Update capsule item registration, rendering and logic for empty cpasules, linked capsule, blueprints, one-use and reward capsules
    • Update the prefab dynamic recipes system, it remains the same: put nbts in config/capsule/prefabs and enjoy the blueprint recipes being dynamically generated for you with matching template associated. Recipe template configurable in config/capsule/prefab_blueprint_recipe.json.
    • Update block registration, rendering and block-properties logic.
    • Update networking code
    • Update the command system to match reworked vanilla system
    • Update client/server logic
    • Update GUI code for relabelling capsules
    • Update rendering code to work with vanilla refactors
    • Update lang files to match new format
    • Update projet structure to match forge new expectations
    • Rename all variables that were renamed from forge and minecraft
  • Some starters and reward templates broke so I updated them, tell me if some of them are still to be fixed! (→ Discord)
    • Remove 3rd party blueprints (immersive ingeneering and addons) because they are not compatible anymore and most be redone
  • Add licence.md, stating from the repository the project in licenced under MIT License terms (it was already stated in curseforge, no change here).
  • Wrote (and went through) a full test campaign to ensure mod quality : https://github.com/Lythom/capsule/issues/33

This mod has no additional files