Capsule

Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.
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Capsule mod v3.2.92 - for mc 1.12.2

File nameCapsule-1.12.2-3.2.92.jar
Uploader
LythomLythom
Uploaded
May 29, 2019
Downloads
3.5K
Size
196.8 KB
Mod Loaders
File ID
2717238
Type
R
Release
Supported game versions
  • 1.12.2

What's new

**1.12.2-3.2.92 : Bugfix**

Fix bug on dedicated servers.


**1.12.2-3.2.91 : Builder's daydream update**

New options for builders ! Blueprints makes it fast to build patterned constructions like bridges, walls, or dungeons with the ability to deploy a template using materials from chest or player inventory. The template can be rotated and mirrored to fit any situation !

* New type of capsule : the blueprint ! Allow to deloy several times the same template using materials from any kind of chest or from player inventory.
* Blueprint copies the template of the capsule they are crafted with. Original capsule is not consumed.
* Blueprint allows rotation and mirror of the structure using left click and sneak + left click.
* Blueprint are recharged using left click in the air.
* Last blueprint deployment can be undeployed as long as the blueprint is not recharged and the deployed blocks has not been modified.
* Unlike standard capsules, blueprints are limited to non-entities blocks. Ie. torches, doors and redstone wires are allowed but chests, furnaces or paintings will be ignored in the blueprint template.
* [Community suggestion] Add particles on deploy and undeploy. https://github.com/Lythom/capsule/issues/9.
* [Community suggestion] Add optional "player" argument to fromExistingReward and fromStructure commands. It makes it possible to configure vending machines or structure blocks to give a specific template to a secific player. https://github.com/Lythom/capsule/issues/11.
* [Community suggestion] Players don't prevent deployment anymore, instead the player is teleported to the deployed structure nearest floor.
* Add a new starter capsule of size 1 that only requires wood to be used.
* Add new capsules sizes: 3 (iron), 5 (gold), 7 (diamond), 9 (obsidian) and 11 (emerald).
* Add instant mode for blueprints and capsules of size 1 : they continuously display content preview and deploy instantly on right click.
* Add recipe to clear a deployed capsule: deployed content stays in the world and the capsule become empty again.
* Improve preview of capsule deployment: deployment can be previewed from further away and similar blocks are displayed together.
* Fix capsule size configuration ignored. 0 or negative value will not correctly disable the capsule, and any positive integer will be used by the recipe.
* Migrate recipe system to 1.12 json recipes. It allows via resource pack to override or add recipes for empty capsules, upgrade ingrendients, recovery capsule, blueprint capsule.
* [Experimental] Add schematic support for reward capsules. You can creat reward from .schematic files in the reward folder.
* [Experimental] Automatically infer configuration for overridable blocks of other mods. Blocks whose name include "leave", "sapling", "mushroom", or "vine" will be automatically added to overrideable list.
* Raised the max capsule size hard limit to 255 (from 31). Default configuration allows capsules to be upgraded up to 31. It is not advised to go bigger since the performance hit for the server can be important, but it can be used to offer the player bigger structures as reward for example.
* Fix trying to undeploy near max height limit will correctly prevent deploy.
* Fix loot files name (lowercase only).
* Update JEI recipes and "information" tab for each kind of capsule.
* Update forge to 1.12.2-14.23.5.2781
* Update JEI API to 1.12.2-4.15.0.268

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