This mod adds only one block, an "ME Capability Adapter", it basically allows Applied Energistics connections over things that proxies capabilities, such as Compact Machines 3 Tunnels.
Requires Applied Energistics 2, obviously. Not tested with Applied Energistics 2 forks (such as Applied Llamagistics), may or may not work.
Also requires Shadowfacts' Forgelin as the mod is now written in Kotlin.
Note: Requires one at both ends, also can only carry 8 channels. This is also something I made for my own use and thought that others may find it useful.
Update: The Full block version can now carry 32 channels, the bus version is limited by the cable it is on. So 8, but it *is* capable of handling 32 channels... assuming you can get multiple of them to link together.
Credits: AE2 Team for AE2 and the textures which I based mine off.
I am playing Enigmatica 2 Expert with 1.1.1 version of the mod, but I didn't know it's in the pack so I was like I will update it why not, and on the 1.1.2 version it just doesn't work for me. Rolling back to 1.1.1 solves the issue.
In reply to absynthe00:
I have also seen the same problem with Sky Factory 4. The 1.1.2 version loaded fine, I crafted two adapters and hook up to the compact machine and tunnel, but it just wasn't working. Downgraded to 1.1.1 and it is working perfectly now.
I play on a lan server with my friend, and when restarting the server the me controllers all turn red. When using the network tool on it, it shows that it has 3 attached adapters, but should only have 2. The only fix i found for this is to break the compact machine before logging out, and place it back when you start the server. That way the me controllers work and network tool correctly shows only 2 adapters. valve pls fix
Became frustrated not being able to link my new ME system to the Compact Machines that had been running with Simple Storage Network in Sky Factory 4, Eventually found my way here, Within 30 mins the mod was installed Server & Client side, I had a stack of ME Capability Adapter's in my inventory and could access those Compact Machines.
Thanks to rfctksSparkle for the time put into this mod, It needs to be in any packs that have ME & Compact Machines
Will there be a 1.16+ version of ME Capability Adapter? I don't see a branch, so I'm not sure. Thank you.
It appears this will only work *if* channels are not disabled? Sky Factory 4 has channels disabled by default (playing on a server with some friends). I added the mod and cheated the block it (it has an "disabled" item in the recipe so had to cheat it in) but it doesn't appear to work. Guessing it will only work with channels enabled? Thanks.
In reply to BRiM4799:
I was wondering if you found a solution to this/ if it was confirmed to only work with channels enabled? I just built a modpack with the channels disabled and was wanting to use compact machines and AE2 but its not worth enabling channels IMO.
In reply to Braiden89:
I ended up using AE's Quantum Entangle thingy (ME Quantum Ring)..... Build a AE "hub" in a compact machine then just build new rings where ever I needed them.
In reply to BRiM4799:
I saw your comment and decided to test it with an older version of the mod. Version 1.0.1 properly passes the network through if you have one on both sides.
Hey,
Just wanted to say thanks for updating your mod. I'm sure there are a ton of other people who also are grateful for your time and effort, even for a small (but extremely useful) mod.
Anyhow, have a great day and thanks again for the time spent!
I found this mod earlier this year when I was curious to see if something was out there to pass ME into a compact machine and installed it. Now I'm finally using it, and asked myself, "How many channels does it support again?" So I checked the mod page to see it just updated! It seems like it works even better now somehow, and the new features are great! Just wanted to say thank you for making and updating this, I love using a Compact Machine to hold a storage drawer controller and feed it into my ME network that way.
In reply to potatey:
Glad you think so! I initially made this 2 years back because I wanted the same thing, and recently had some free time so I decided to improve on this a bit. Feel free to post any suggestions, bug reports, etc on github where I (may) get to if time permits.
Hi, excellent idea. This allows to move stuff like large number of storage drawers, farms, etc., into compact machines, while having them hooked up to AE2 without expensive quantum bridges. However, the mod seems not to work all the times. I hooked up a ME terminal inside a compact machine to test, the terminal works for a couple of seconds then shuts down. I'm not getting why the connection is unstable, and also why, more and more often, searching on Google for solutions just gives totally non-sense unrelated stuff, like I am the only one trying this.
In reply to ericbuist:
Can't reproduce this though,
In reply to ericbuist:
As far as I know, Compact Machines are chunkloaded automatically. However, if you're within a compact machine, your overworld is not automatically loaded so your system just might run out of power and you no longer have access.
In reply to DamnRelentless:
That's probably it. The Modern Skyblock 3 pack has FTB Utility's chunk loading disabled by default, which is quite weird, as there is no other chunk loading options in the pack other than the annoying to craft Extra Utility one, and no way to get villagers. I'll retest with FTB chunk loading enabled, hopefully that will solve this.
This is a very handy mod! Although, I would love to see a slim version of this block, as many of the AE2 blocks do (P2P, Storage bus, etc.)
The issue I'm having is that you cannot have two of these next to each other without them connecting. A slim version would allow the isolation of networks using cable anchors, saving on space. Not a huge deal, but in my setup, it would be extremely useful.
In reply to forcemaster8970943:
I would love a multipart version of the block as well! That would be super nifty!
In reply to Dimentive:
I had some free time so I managed to add a bus version of it~ That was tricky. =/ AE2's API documentation is almost non existent and outright wrong in some cases.
In reply to forcemaster89:
This was my first mod, making parts (and the associated models) is a bit beyond me. I haven't had much time for minecraft - or games in general.