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Cannibal Villages: Tropical Exploration

Adds procedural cannibal villages, sharks, marine wildlife, tropical resources, mermaids, bosses and dangerous coastal adventures.
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2.5.0

File namecannibalvillages-2.5.0-v1.21.1.jar
Uploader
JoaoCruz48JoaoCruz48
Uploaded
Oct 18, 2026
Downloads
34
Size
9.0 MB
Mod Loaders
NeoForge
File ID
9250750
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cannibalvillages-1578651:9250750"

Learn more about Curse Maven

What's new

UPDATE: 2.5.0

[WHAT'S NEW]

  • Added Chameleon.
  • Added Cannibal Trading.
  • Added Chameleon Scale Armor.
  • Added Chameleon Scales.
  • Added Capuchin Monkey and Wild Boar compatibility with Animania Reborn mod. (Thanks to user_r20y3f0dvp207y9c for suggesting)

[CHAMELEON]

  • Changes color based on the block it is standing on. (Samples the most dominant color from the block's texture for mod compatibility; seems stable, but feedback with other mods is welcome)
  • Drops Chameleon Scales upon death.
  • Can climb walls (like spiders).
  • Silverfish and Endermites are afraid of Chameleons.
  • Chameleons hunt silverfish up to 12 blocks away.
  • Can be tamed and bred with Spider Eyes (regular or fermented).
  • Babies do not attack silverfish.
  • Babies do not change color; they are always light green.
  • Breeding tamed chameleons produces an already tamed baby.
  • Most commonly found in deserts.

[CHAMELEON ARMOR]

  • Changes color according to the block beneath. (camouflage)
  • Allows climbing walls or clinging onto them if falling.
  • Endermen will not aggro if you look at them while wearing the full armor set. (They will still attack if hit)
  • Equipping Chameleon Boots reduces fall damage by 60%.
  • Monster detection range is reduced when wearing the full set. (65%, and 85% while sneaking or clinging to a wall)
  • Naturally green by default; if the player is not near any blocks on the ground, it displays its natural color (green).
  • When flying high in Creative mode (or with Elytra), the armor turns light blue to blend in with the sky (except at night, when it turns dark blue to match the night sky).
  • Can be repaired on an anvil using Chameleon Scales.
  • QUARK mod compatibility: For camouflage to work properly, you will need to set "Greener Grass" to "false" in Quark's config, as the mod alters block colors via Tint.

[CANNIBAL TRADES]

  • Players who have become cannibals (26+ flesh consumed) can right-click any cannibal to open a trading window (like vanilla villagers).
  • Trade offers vary in rarity, but their primary currency is Human Meat.
  • Compatible with the Trade Cycling mod (to cycle through initial trades).
  • You can customize trades in the mod's configuration file cannibal_trades.json inside the config folder.

[ANIMANIA REBORN COMPATIBILITY]

  • Capuchin Monkeys and Wild Boars are now split into Male/Female variants with different attributes, the plan is to expand this further in the future, for now it is just an initial test.
  • Only works when the Animania Reborn mod (by Yezi) is installed.

[FIXES]

  • Fixed incompatibility with the Lootr mod (Thanks to Pecsitonic for finding the bug).
  • Fixed Banana Tree Trapdoor missing transparency.
  • Fixed cannibal not posing while aiming with a crossbow. (1.20.1 Forge)
  • Capuchin Monkeys now accept bananas from other mods as food.

This mod has no additional files