cannibalvillages-2.4.0-1.20.1-forge.jar
Curse Maven Snippet
What's new
UPDATE: 2.4.0
[NEW]
- Updated to 1.21.1 Forge and NeoForge
- Added Beach Grass
[1.12.1]
- Ongoing updates will only continue for 1.20.1 Forge and 1.21.1 NeoForge.
- The 1.21.1 Forge version was created solely to provide version support and will not receive any further updates. 2.4.0 is its first and last version.
- I am just a single solo developer and cannot maintain three versions simultaneously.
- (Independent ports for older versions are allowed - 1.19 and below)
[BEACH GRASS]
- It is similar to vanilla grass, but smaller and only found on tropical sands.
- When broken, it has a chance to drop seeds, string, or melon seeds (rarer).
- Using bone meal on Beach Grass causes more grass to grow around it.
- Generally used for decoration.
- Can only be placed on Sand.
[OTHER]
- Significantly increased the generation frequency of coconut trees.
- Decreased the generation frequency of modded animals. (especially the Giant Squid)
- Coconut trees now only generate near water. (4 blocks)
- Changed loot in village, stilt house, and camp chests (check the wiki).
- Camps and Suspended Stilt Houses now generate on modded beaches (Biomes O' Plenty, Terralith, Regions Unexplored).
[FIXES]
- Fixed Fishing Nets not storing fish after being used and breaking.
- Fixed Tropical Bamboo Blocks not breaking quickly when using an axe.
- Fixed a bug where cannibals that descended from villages directly into the water could return infinitely.
- Fixed a chest with fixed loot in one of the stilt houses in the large village.
- Fixed Camps and Stilt Houses generating on frozen beaches.
- Fixed Suspended Stilt Houses generating without immediate cannibals.
- Improved the cannibal AI for returning to shore after fishing.
- Cannibals that fail to hit a fish after 2 attempts will now give up for a while.
This mod has no additional files

