CAMPFIRE OVERHAUL
For comfy nightstands out in the wilderness.
What this mod does is turning a campfire from a expensive, slow and pretty much useless 4-slot smoker into an actual utility with some new mechanics, recipes and overall increased immersion.
Features:
- New recipe for both types of campfires
Now both normal and soul campfires can be crafted from 2 logs(or 1 log and 1 soul soil/sand for soul campfire) and 2 sticks in 2x2 grid, making it useful while exploring without crafting bench.
- New campfire recipes
You can burn logs into charcoal, make torches from sticks, dry back wet sponges and make bricks out of clay. It's slower than in a furnace, but you can make 4 at a time!
- Campfire is created unlit (configurable)
Both types of campfire are now created unlit. You may light them up vanilla-style: by flint&steel, flaming arrrows, fire charges etc., or...
- New ways to light up a campfire (configurable)
You have an alternative of using two flints in both hands (main- and offhand) and right-clicking on a campfire which have a chance to light it up! By default, it has a 1/3 probability to be successful, however, you may configure the chance or disable this mechanic altogether. Note: it works only on campfires, you can't ignite blocks with it.
- Campfire life time (configurable)
Campfires now actually have a life time, and when they consume all their fuel, they die out. But don't worry, you can refuel them by throwing (Q) fuel items in it! Be careful, as thrown items disappear instantly. All vanilla fuels are supported and most of the modded should be, too. By default, soul campfires have infinite lifetime, to make them a bit more unique, but that's configurable. Fuel items give same amount of time as they do in furnace, but you can set a multiplier for them, if you want fuel to last longer or shorter in campfires. You can disable this mechanic, too, but if you want a more immersive way, you may right click on campfire with Dragon's Breath(configurable) to make it last forever!
Also, you can see the remaining life time by right-clicking on a campfire with empty hand.
Compatibility:
- Healing Campfire, No Hostiles Around Campfire, Colored Campfire Smoke: seems compatible, tested myself
- Any other mod that somehow modifies campfires: should be compatible
- Endergetic Expansion: compatible, replaces recipe of ender campfire
- Campful: compatible, replaces recipes and non-silk touch drops
IF YOU FIND ANY INCOMPATIBILITIES, PLEASE REPORT THEM TO GITHUB!
FAQ
Where is the config file?
Check your world folder in .minecraft/saves/, there should be a /serverconfig/ folder. It's there! If you need to make your settings work on every new world, place your config into a /defaultconfigs/ folder in your .minecraft folder.
I have the old 3x3 campfire recipe?
Check if you have other mods changing campfire recipes. If you do, check if their datapack (/datapack list) is loaded after Campfire Overhaul one. If so, /datapack disable "mod:campfire_overhaul" and then /datapack enable "mod:campfire_overhaul" after *other mod datapack*. Yeah, not the best solution, but it shouldn't be a problem most of the times.
Actually, I don't want new recipes! Bring back the 3x3 ones!
Just disable the datapack (this will also revert the 2 sticks drop) or open the mod .jar file and remove the /data/minecraft/recipes/ folder.
Support:
If you find any bugs or have a cool suggestion, be sure to make an issue on GitHub! I'll look into it!
1.18 🙏
compatible with campfire healing?
please update to 1.18.1
Is there a mod like this for Fabric?
Upgrading from 1.0.4.1 to 1.0.5.1 makes it so you can't add fuel to the fire.
he game log shows that there is a problem with the campfire
https://github.com/UghZan/campfireOverhaul/issues/14
I know you just added realistic torches compat, but can you do the same for Burning Torches?
In reply to SovLV:
Never heard of that mod. I will check it out!
could you make it you can sit at a camp fire and skip the night a bit like breath of the wild does?
It would seem you can put out the fire with a shovel and completely reset the timer for it to go out bypassing the point of adding fuel to it.
In reply to Crusaderkhood:
Ok, I'll look into it. Thanks for telling me!
item:minecraft:campfire is still seen as a dynamic light source, which doesn't really make much sense. Maybe you could replace the item with a custom one that looks like an unlit campfire?
When you place down a Campfire, light it up, and wait for it to run out of fuel it, and try to light it with Flint it will just flash. I suggest it shouldn't light itself when there's no fuel, maybe say "No fuel left, drop more in the campfire!"
This would be nice and informative, I thought this was a bug for a long and didn't use the mod for some time due to my campfires being a 1-time use
In reply to shadowdragon019019:
Noted. I'll (hopefully) fix it when I have the time. Thanks for the idea!
In reply to ZanderMeister:
You're welcome! :D
When might you have the time?
In reply to shadowdragon019019:
I'm currently really busy with my studies, so it's hard to say. I have compiled a few fixes already though, so it's probably not long from now.
In reply to ZanderMeister:
Ok, thank you :D
This mod isn't adding new 2x2 recipes even if all the other mods are disabled/removed.
In reply to ZyaTheCuteInfestor:
Check your datapacks (/datapack list). Is the mod's datapack here/enabled?
In reply to ZanderMeister:
I found out what my problem was. I re-enabled mod's datapack after Forge and it helped ._.
This is so weird, sir. Anyway, now I feel that ~4 hours of my life weren't meaningless (but I'm still feeling myself dumb).