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CameraOverhaul (Vintage)

Makes gameplay more satisfying through the use of various camera tilting. Backported to 1.12.2

File Details

CameraOverhaul v2.0.6.3-vintage

  • R
  • Mar 8, 2026
  • 766.43 KB
  • 2.3K
  • 1.12.2
  • Forge

File Name

cameraoverhaul-v2.0.6.3-vintage.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cameraoverhaul-vintage-1283257:7730021")
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Changes / Additions:

  • Explosion Handling: Migrated from packet-based tracking (SPacketExplosion) to a native Forge event-based system (ExplosionEvent.Detonate). This provides more robust detection of explosions directly from the world state
  • Vehicle Detection: Improved logic for detecting when a player is in a vehicle. The system now dynamically checks if the ridden entity is not a living entity, ensuring better compatibility with various vehicle mods
  • Explosion Scaling: Added a new configuration option, Scale by Strength (default: true)
    • When enabled, the intensity of the screen shake (trauma) scales dynamically based on the explosion's power
    • When disabled, explosions use a fixed trauma value
    • Note: this feature was already present in previous versions, but it could not be disabled