Camera Inertia - 2.1.5 - 1.20.1 - Forge/NeoForge
Curse Maven Snippet
What's new
v2.1.5 - Mechanics Overhaul & Localization Update
- Camera Mechanics Overhauled: Completely replaced the legacy first-person camera offset system with a
FirstPersonModelcompatible approach. The camera now stays perfectly in its vanilla position, preventing any raycast/crosshair misalignment and eliminating the FOV zooming illusion when looking down. - Wall Clipping Fixed: You will no longer clip through walls when walking up to them. By keeping the camera in its vanilla collision box and dynamically shifting the rendering of the player model instead, full vanilla collision mechanics are restored.
- Localization Update: Added full in-mod translations for Serbian (both Cyrillic and Latin) and Chinese (Simplified, Traditional Taiwan, and Traditional Hong Kong).
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